Torque3D/Engine/source/lighting/shadowMap
AzaezelX a05c83493e adress gl spotlights disapearing for deferred
It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
2021-10-21 22:08:56 -05:00
..
cubeLightShadowMap.cpp
cubeLightShadowMap.h
dualParaboloidLightShadowMap.cpp
dualParaboloidLightShadowMap.h
lightShadowMap.cpp adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
lightShadowMap.h clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
paraboloidLightShadowMap.cpp
paraboloidLightShadowMap.h
pssmLightShadowMap.cpp uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapPass.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
shadowMapPass.h uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
shadowMatHook.cpp cleanups for shadergen and the visibility feature 2021-09-17 01:24:20 -05:00
shadowMatHook.h
singleLightShadowMap.cpp
singleLightShadowMap.h