Torque3D/Engine/source/i18n/lang.cpp

482 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/stream/stream.h"
#include "core/stream/fileStream.h"
#include "console/console.h"
#include "console/consoleInternal.h"
#include "console/ast.h"
#include "console/compiler.h"
#include "core/util/safeDelete.h"
#include "console/engineAPI.h"
#include "i18n/lang.h"
//-----------------------------------------------------------------------------
// LangFile Class
//-----------------------------------------------------------------------------
LangFile::LangFile(const UTF8 *langName /* = NULL */)
{
VECTOR_SET_ASSOCIATION( mStringTable );
if(langName)
{
mLangName = new UTF8 [dStrlen(langName) + 1];
dStrcpy(mLangName, langName);
}
else
mLangName = NULL;
mLangFile = NULL;
}
LangFile::~LangFile()
{
// [tom, 3/1/2005] Note: If this is freed in FreeTable() then when the file
// is loaded, the language name will be blitzed.
// Programming after 36 hours without sleep != good.
SAFE_DELETE_ARRAY(mLangName);
SAFE_DELETE_ARRAY(mLangFile);
freeTable();
}
void LangFile::freeTable()
{
U32 i;
for(i = 0;i < mStringTable.size();i++)
{
if(mStringTable[i])
delete [] mStringTable[i];
}
mStringTable.clear();
}
bool LangFile::load(const UTF8 *filename)
{
FileStream * stream;
if((stream = FileStream::createAndOpen( filename, Torque::FS::File::Read )) == NULL)
return false;
bool ret = load(stream);
delete stream;
return ret;
}
bool LangFile::load(Stream *s)
{
freeTable();
while(s->getStatus() != Stream::EOS)
{
char buf[256];
s->readString(buf);
addString((const UTF8*)buf);
}
return true;
}
bool LangFile::save(const UTF8 *filename)
{
FileStream *fs;
if(!isLoaded())
return false;
if((fs = FileStream::createAndOpen( filename, Torque::FS::File::Write )) == NULL)
return false;
bool ret = save(fs);
delete fs;
return ret;
}
bool LangFile::save(Stream *s)
{
if(!isLoaded())
return false;
U32 i;
for(i = 0;i < mStringTable.size();i++)
{
s->writeString((char*)mStringTable[i]);
}
return true;
}
const UTF8 * LangFile::getString(U32 id)
{
if(id == LANG_INVALID_ID || id >= mStringTable.size())
return NULL;
return mStringTable[id];
}
U32 LangFile::addString(const UTF8 *str)
{
UTF8 *newstr = new UTF8 [dStrlen(str) + 1];
dStrcpy(newstr, str);
mStringTable.push_back(newstr);
return mStringTable.size() - 1;
}
void LangFile::setString(U32 id, const UTF8 *str)
{
if(id >= mStringTable.size())
{
U32 oldsize = mStringTable.size();
mStringTable.setSize(id+1);
for( U32 i=oldsize; i<mStringTable.size(); ++i )
{
mStringTable[i] = NULL;
}
}
SAFE_DELETE_ARRAY(mStringTable[id]);
UTF8 *newstr = new UTF8 [dStrlen(str) + 1];
dStrcpy(newstr, str);
mStringTable[id] = newstr;
}
void LangFile::setLangName(const UTF8 *newName)
{
if(mLangName)
delete [] mLangName;
mLangName = new UTF8 [dStrlen(newName) + 1];
dStrcpy(mLangName, newName);
}
void LangFile::setLangFile(const UTF8 *langFile)
{
if(mLangFile)
delete [] mLangFile;
mLangFile = new UTF8 [dStrlen(langFile) + 1];
dStrcpy(mLangFile, langFile);
}
bool LangFile::activateLanguage()
{
if(isLoaded())
return true;
if(mLangFile)
{
return load(mLangFile);
}
return false;
}
void LangFile::deactivateLanguage()
{
if(mLangFile && isLoaded())
freeTable();
}
//-----------------------------------------------------------------------------
// LangTable Class
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(LangTable);
ConsoleDocClass( LangTable,
"@brief Provides the code necessary to handle the low level management "
"of the string tables for localization\n\n"
"One LangTable is created for each mod, as well as one for the C++ code. "
"LangTable is responsible for obtaining the correct strings from each "
"and relaying it to the appropriate controls.\n\n"
"@see Localization for a full description\n\n"
"@ingroup Localization\n"
);
LangTable::LangTable() : mDefaultLang(-1), mCurrentLang(-1)
{
VECTOR_SET_ASSOCIATION( mLangTable );
}
LangTable::~LangTable()
{
S32 i;
for(i = 0;i < mLangTable.size();i++)
{
if(mLangTable[i])
delete mLangTable[i];
}
mLangTable.clear();
}
S32 LangTable::addLanguage(LangFile *lang, const UTF8 *name /* = NULL */)
{
if(name)
lang->setLangName(name);
mLangTable.push_back(lang);
if(mDefaultLang == -1)
setDefaultLanguage(mLangTable.size() - 1);
if(mCurrentLang == -1)
setCurrentLanguage(mLangTable.size() - 1);
return mLangTable.size() - 1;
}
S32 LangTable::addLanguage(const UTF8 *filename, const UTF8 *name /* = NULL */)
{
LangFile * lang = new LangFile(name);
if(lang != NULL)
{
if(Torque::FS::IsFile(filename))
{
lang->setLangFile(filename);
S32 ret = addLanguage(lang);
if(ret >= 0)
return ret;
}
delete lang;
}
return -1;
}
const UTF8 *LangTable::getString(const U32 id) const
{
const UTF8 *s = NULL;
if(mCurrentLang >= 0)
s = mLangTable[mCurrentLang]->getString(id);
if(s == NULL && mDefaultLang >= 0 && mDefaultLang != mCurrentLang)
s = mLangTable[mDefaultLang]->getString(id);
return s;
}
const U32 LangTable::getStringLength(const U32 id) const
{
const UTF8 *s = getString(id);
if(s)
return dStrlen(s);
return 0;
}
void LangTable::setDefaultLanguage(S32 langid)
{
if(langid >= 0 && langid < mLangTable.size())
{
if(mLangTable[langid]->activateLanguage())
{
if(mDefaultLang >= 0)
mLangTable[mDefaultLang]->deactivateLanguage();
mDefaultLang = langid;
}
}
}
void LangTable::setCurrentLanguage(S32 langid)
{
if(langid >= 0 && langid < mLangTable.size())
{
if(mLangTable[langid]->activateLanguage())
{
Con::printf("Language %s [%s] activated.", mLangTable[langid]->getLangName(), mLangTable[langid]->getLangFile());
if(mCurrentLang >= 0 && mCurrentLang != mDefaultLang)
{
mLangTable[mCurrentLang]->deactivateLanguage();
Con::printf("Language %s [%s] deactivated.", mLangTable[mCurrentLang]->getLangName(), mLangTable[mCurrentLang]->getLangFile());
}
mCurrentLang = langid;
}
}
}
//-----------------------------------------------------------------------------
// LangTable Console Methods
//-----------------------------------------------------------------------------
DefineConsoleMethod(LangTable, addLanguage, S32, (String filename, String languageName), ("", ""),
"(string filename, [string languageName])"
"@brief Adds a language to the table\n\n"
"@param filename Name and path to the language file\n"
"@param languageName Optional name to assign to the new language entry\n\n"
"@return True If file was successfully found and language created\n"
)
{
UTF8 scriptFilenameBuffer[1024];
Con::expandScriptFilename((char*)scriptFilenameBuffer, sizeof(scriptFilenameBuffer), filename);
return object->addLanguage(scriptFilenameBuffer, (const UTF8*)languageName);
}
DefineConsoleMethod(LangTable, getString, const char *, (U32 id), ,
"(string filename)"
"@brief Grabs a string from the specified table\n\n"
"If an invalid is passed, the function will attempt to "
"to grab from the default table\n\n"
"@param filename Name of the language table to access\n\n"
"@return Text from the specified language table, \"\" if ID was invalid and default table is not set")
{
const char * str = (const char*)object->getString(id);
if(str != NULL)
{
char * ret = Con::getReturnBuffer(dStrlen(str) + 1);
dStrcpy(ret, str);
return ret;
}
return "";
}
DefineConsoleMethod(LangTable, setDefaultLanguage, void, (S32 langId), , "(int language)"
"@brief Sets the default language table\n\n"
"@param language ID of the table\n")
{
object->setDefaultLanguage(langId);
}
DefineConsoleMethod(LangTable, setCurrentLanguage, void, (S32 langId), ,
"(int language)"
"@brief Sets the current language table for grabbing text\n\n"
"@param language ID of the table\n")
{
object->setCurrentLanguage(langId);
}
DefineConsoleMethod(LangTable, getCurrentLanguage, S32, (), , "()"
"@brief Get the ID of the current language table\n\n"
"@return Numerical ID of the current language table")
{
return object->getCurrentLanguage();
}
DefineConsoleMethod(LangTable, getLangName, const char *, (S32 langId), , "(int language)"
"@brief Return the readable name of the language table\n\n"
"@param language Numerical ID of the language table to access\n\n"
"@return String containing the name of the table, NULL if ID was invalid or name was never specified")
{
const char * str = (const char*)object->getLangName(langId);
if(str != NULL)
{
char * ret = Con::getReturnBuffer(dStrlen(str) + 1);
dStrcpy(ret, str);
return ret;
}
return "";
}
DefineConsoleMethod(LangTable, getNumLang, S32, (), , "()"
"@brief Used to find out how many languages are in the table\n\n"
"@return Size of the vector containing the languages, numerical")
{
return object->getNumLang();
}
//-----------------------------------------------------------------------------
// Support Functions
//-----------------------------------------------------------------------------
UTF8 *sanitiseVarName(const UTF8 *varName, UTF8 *buffer, U32 bufsize)
{
if(! varName || bufsize < 10) // [tom, 3/3/2005] bufsize check gives room to be lazy below
{
*buffer = 0;
return NULL;
}
dStrcpy(buffer, (const UTF8*)"I18N::");
UTF8 *dptr = buffer + 6;
const UTF8 *sptr = varName;
while(*sptr)
{
if(dIsalnum(*sptr))
*dptr++ = *sptr++;
else
{
if(*(dptr - 1) != '_')
*dptr++ = '_';
sptr++;
}
if((dptr - buffer) >= (bufsize - 1))
break;
}
*dptr = 0;
return buffer;
}
UTF8 *getCurrentModVarName(UTF8 *buffer, U32 bufsize)
{
char varName[256];
StringTableEntry cbName = CodeBlock::getCurrentCodeBlockName();
const UTF8 *slash = (const UTF8*)dStrchr(cbName, '/');
if (slash == NULL)
{
Con::errorf("Illegal CodeBlock path detected in sanitiseVarName() (no mod directory): %s", cbName);
return NULL;
}
dStrncpy(varName, cbName, slash - (const UTF8*)cbName);
varName[slash - (const UTF8*)cbName] = 0;
return sanitiseVarName((UTF8*)varName, buffer, bufsize);
}
const LangTable *getCurrentModLangTable()
{
UTF8 saneVarName[256];
if(getCurrentModVarName(saneVarName, sizeof(saneVarName)))
{
const LangTable *lt = dynamic_cast<LangTable *>(Sim::findObject(Con::getIntVariable((const char*)saneVarName)));
return lt;
}
return NULL;
}
const LangTable *getModLangTable(const UTF8 *mod)
{
UTF8 saneVarName[256];
if(sanitiseVarName(mod, saneVarName, sizeof(saneVarName)))
{
const LangTable *lt = dynamic_cast<LangTable *>(Sim::findObject(Con::getIntVariable((const char*)saneVarName)));
return lt;
}
return NULL;
}