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https://github.com/TorqueGameEngines/Torque3D.git
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53 lines
2.1 KiB
C
53 lines
2.1 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PHYSX3_H_
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#define _PHYSX3_H_
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//-------------------------------------------------------------------------
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//defines to keep PhysX happy and compiling
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#if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
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#define __APPLE__
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#elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
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#define LINUX
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#elif defined(TORQUE_OS_WIN) && !defined(WIN32)
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#define WIN32
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#endif
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//-------------------------------------------------------------------------
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#include <PxPhysicsAPI.h>
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#include <PxExtensionsAPI.h>
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#include <PxDefaultErrorCallback.h>
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#include <PxDefaultAllocator.h>
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#include <PxDefaultSimulationFilterShader.h>
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#include <PxDefaultCpuDispatcher.h>
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#include <PxShapeExt.h>
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#include <PxSimpleFactory.h>
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#include <PxFoundation.h>
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#include <PxController.h>
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#include <PxIO.h>
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extern physx::PxPhysics* gPhysics3SDK;
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#endif // _PHYSX3_
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