Torque3D/Engine/source/platform/input/openVR/openVROverlay.cpp
James Urquhart da6bcbeb2b Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00

456 lines
13 KiB
C++

#include "platform/input/openVR/openVRProvider.h"
#include "platform/input/openVR/openVROverlay.h"
#include "gfx/D3D11/gfxD3D11Device.h"
#include "gfx/D3D11/gfxD3D11TextureObject.h"
#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
#ifdef TORQUE_OPENGL
#include "gfx/gl/gfxGLDevice.h"
#include "gfx/gl/gfxGLTextureObject.h"
#include "gfx/gl/gfxGLEnumTranslate.h"
#endif
#include "postFx/postEffectCommon.h"
ImplementEnumType(OpenVROverlayType,
"Desired overlay type for OpenVROverlay. .\n\n"
"@ingroup OpenVR")
{ OpenVROverlay::OVERLAYTYPE_OVERLAY, "Overlay" },
{ OpenVROverlay::OVERLAYTYPE_DASHBOARD, "Dashboard" },
EndImplementEnumType;
IMPLEMENT_CONOBJECT(OpenVROverlay);
OpenVROverlay::OpenVROverlay()
{
mTransform = MatrixF(1);
mOverlayWidth = 1.5f;
mOverlayFlags = 0;
mOverlayColor = ColorF(1, 1, 1, 1);
mTrackingOrigin = vr::TrackingUniverseSeated;
mTargetFormat = GFXFormatR8G8B8A8_LINEAR_FORCE; // needed for openvr!
}
OpenVROverlay::~OpenVROverlay()
{
}
static bool setProtectedOverlayTypeDirty(void *obj, const char *array, const char *data)
{
OpenVROverlay *object = static_cast<OpenVROverlay*>(obj);
object->mOverlayTypeDirty = true;
return true;
}
static bool setProtectedOverlayDirty(void *obj, const char *array, const char *data)
{
OpenVROverlay *object = static_cast<OpenVROverlay*>(obj);
object->mOverlayDirty = true;
return true;
}
void OpenVROverlay::initPersistFields()
{
addProtectedField("overlayType", TypeOpenVROverlayType, Offset(mOverlayType, OpenVROverlay), &setProtectedOverlayTypeDirty, &defaultProtectedGetFn,
"Type of overlay.");
addProtectedField("overlayFlags", TypeS32, Offset(mOverlayFlags, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Flags for overlay.");
addProtectedField("overlayWidth", TypeS32, Offset(mOverlayWidth, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Width of overlay.");
addProtectedField("overlayColor", TypeColorF, Offset(mOverlayColor, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Backing color of overlay.");
addProtectedField("transformType", TypeOpenVROverlayTransformType, Offset(mOverlayTransformType, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Transform type of overlay.");
addProtectedField("transformPosition", TypeMatrixPosition, Offset(mTransform, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Position of overlay.");
addProtectedField("transformRotation", TypeMatrixRotation, Offset(mTransform, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Rotation of overlay.");
addProtectedField("transformDeviceIndex", TypeS32, Offset(mTransformDeviceIndex, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Rotation of overlay.");
addProtectedField("transformDeviceComponent", TypeString, Offset(mTransformDeviceComponent, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Rotation of overlay.");
addProtectedField("inputMethod", TypeOpenVROverlayInputMethod, Offset(mTransformDeviceComponent, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Type of input method.");
addProtectedField("mouseScale", TypePoint2F, Offset(mMouseScale, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Scale of mouse input.");
addProtectedField("trackingOrigin", TypeOpenVRTrackingUniverseOrigin, Offset(mTrackingOrigin, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Tracking origin.");
addProtectedField("controllerDevice", TypeS32, Offset(mControllerDeviceIndex, OpenVROverlay), &setProtectedOverlayDirty, &defaultProtectedGetFn,
"Index of controller to attach overlay to.");
Parent::initPersistFields();
}
bool OpenVROverlay::onAdd()
{
if (Parent::onAdd())
{
mOverlayTypeDirty = true;
mOverlayDirty = true;
return true;
}
return false;
}
void OpenVROverlay::onRemove()
{
if (mOverlayHandle)
{
vr::VROverlay()->DestroyOverlay(mOverlayHandle);
mOverlayHandle = NULL;
}
if (mThumbOverlayHandle)
{
vr::VROverlay()->DestroyOverlay(mThumbOverlayHandle);
mThumbOverlayHandle = NULL;
}
}
void OpenVROverlay::resetOverlay()
{
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay)
return;
if (mOverlayHandle)
{
overlay->DestroyOverlay(mOverlayHandle);
mOverlayHandle = NULL;
}
if (mThumbOverlayHandle)
{
overlay->DestroyOverlay(mThumbOverlayHandle);
mThumbOverlayHandle = NULL;
}
if (mOverlayType == OpenVROverlay::OVERLAYTYPE_DASHBOARD)
{
overlay->CreateDashboardOverlay(mInternalName, mInternalName, &mOverlayHandle, &mThumbOverlayHandle);
}
else
{
overlay->CreateOverlay(mInternalName, mInternalName, &mOverlayHandle);
}
mOverlayDirty = true;
mOverlayTypeDirty = false;
// Pre-render start frame so we have a texture available
if (!mTarget)
{
renderFrame(false, false);
}
}
void OpenVROverlay::updateOverlay()
{
if (mOverlayTypeDirty)
resetOverlay();
// Update params
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
if (!mOverlayDirty)
return;
MatrixF vrMat(1);
vr::HmdMatrix34_t ovrMat;
vr::HmdVector2_t ovrMouseScale;
ovrMouseScale.v[0] = mMouseScale.x;
ovrMouseScale.v[1] = mMouseScale.y;
OpenVRUtil::convertTransformToOVR(mTransform, vrMat);
OpenVRUtil::convertMatrixFPlainToSteamVRAffineMatrix(vrMat, ovrMat);
MatrixF reverseMat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(ovrMat);
MatrixF finalReverseMat(1);
OpenVRUtil::convertTransformFromOVR(reverseMat, finalReverseMat);
switch (mOverlayTransformType)
{
case vr::VROverlayTransform_Absolute:
overlay->SetOverlayTransformAbsolute(mOverlayHandle, mTrackingOrigin, &ovrMat);
break;
case vr::VROverlayTransform_TrackedDeviceRelative:
overlay->SetOverlayTransformTrackedDeviceRelative(mOverlayHandle, mTransformDeviceIndex, &ovrMat);
break;
case vr::VROverlayTransform_TrackedComponent:
overlay->SetOverlayTransformTrackedDeviceComponent(mOverlayHandle, mTransformDeviceIndex, mTransformDeviceComponent.c_str());
break;
// NOTE: system not handled here - doesn't seem possible to create these
default:
break;
}
// overlay->SetOverlayColor(mOverlayHandle, mOverlayColor.red, mOverlayColor.green, mOverlayColor.blue);
overlay->SetOverlayAlpha(mOverlayHandle, mOverlayColor.alpha);
overlay->SetOverlayMouseScale(mOverlayHandle, &ovrMouseScale);
overlay->SetOverlayInputMethod(mOverlayHandle, mInputMethod);
overlay->SetOverlayWidthInMeters(mOverlayHandle, mOverlayWidth);
// NOTE: if flags in openvr change, double check this
/*for (U32 i = vr::VROverlayFlags_None; i <= vr::VROverlayFlags_ShowTouchPadScrollWheel; i++)
{
overlay->SetOverlayFlag(mOverlayHandle, (vr::VROverlayFlags)i, mOverlayFlags & (1 << i));
}*/
mOverlayDirty = false;
}
void OpenVROverlay::showOverlay()
{
updateOverlay();
if (mOverlayHandle == NULL)
return;
vr::EVROverlayError err = vr::VROverlay()->ShowOverlay(mOverlayHandle);
if (err != vr::VROverlayError_None)
{
Con::errorf("VR Overlay error!");
}
if (!mStagingTexture)
{
renderFrame(false, false);
}
}
void OpenVROverlay::hideOverlay()
{
if (mOverlayHandle == NULL)
return;
vr::VROverlay()->HideOverlay(mOverlayHandle);
}
bool OpenVROverlay::isOverlayVisible()
{
if (mOverlayHandle == NULL)
return false;
return vr::VROverlay()->IsOverlayVisible(mOverlayHandle);
}
bool OpenVROverlay::isOverlayHoverTarget()
{
if (mOverlayHandle == NULL)
return false;
return vr::VROverlay()->IsHoverTargetOverlay(mOverlayHandle);
}
bool OpenVROverlay::isGamepadFocussed()
{
if (mOverlayHandle == NULL)
return false;
return vr::VROverlay()->GetGamepadFocusOverlay() == mOverlayHandle;
}
bool OpenVROverlay::isActiveDashboardOverlay()
{
return false; // TODO WHERE DID I GET THIS FROM
}
MatrixF OpenVROverlay::getTransformForOverlayCoordinates(const Point2F &pos)
{
if (mOverlayHandle == NULL)
return MatrixF::Identity;
vr::HmdVector2_t vec;
vec.v[0] = pos.x;
vec.v[1] = pos.y;
vr::HmdMatrix34_t outMat;
MatrixF outTorqueMat;
if (vr::VROverlay()->GetTransformForOverlayCoordinates(mOverlayHandle, mTrackingOrigin, vec, &outMat) != vr::VROverlayError_None)
return MatrixF::Identity;
MatrixF vrMat(1);
vrMat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(outMat);
OpenVRUtil::convertTransformFromOVR(vrMat, outTorqueMat);
return outTorqueMat;
}
bool OpenVROverlay::castRay(const Point3F &origin, const Point3F &direction, RayInfo *info)
{
if (mOverlayHandle == NULL)
return false;
vr::VROverlayIntersectionParams_t params;
vr::VROverlayIntersectionResults_t result;
params.eOrigin = mTrackingOrigin;
params.vSource.v[0] = origin.x;
params.vSource.v[1] = origin.y;
params.vSource.v[2] = origin.z;
params.vDirection.v[0] = direction.x; // TODO: need to transform this to vr-space
params.vDirection.v[1] = direction.y;
params.vDirection.v[2] = direction.z;
bool rayHit = vr::VROverlay()->ComputeOverlayIntersection(mOverlayHandle, &params, &result);
if (rayHit && info)
{
info->t = result.fDistance;
info->point = Point3F(result.vPoint.v[0], result.vPoint.v[1], result.vPoint.v[2]); // TODO: need to transform this FROM vr-space
info->normal = Point3F(result.vNormal.v[0], result.vNormal.v[1], result.vNormal.v[2]);
info->texCoord = Point2F(result.vUVs.v[0], result.vUVs.v[1]);
info->object = NULL;
info->userData = this;
}
return rayHit;
}
void OpenVROverlay::moveGamepadFocusToNeighbour()
{
}
void OpenVROverlay::handleOpenVREvents()
{
vr::VREvent_t vrEvent;
while (vr::VROverlay()->PollNextOverlayEvent(mOverlayHandle, &vrEvent, sizeof(vrEvent)))
{
InputEventInfo eventInfo;
eventInfo.deviceType = MouseDeviceType;
eventInfo.deviceInst = 0;
eventInfo.objType = SI_AXIS;
eventInfo.modifier = (InputModifiers)0;
eventInfo.ascii = 0;
switch (vrEvent.eventType)
{
case vr::VREvent_MouseMove:
{
eventInfo.objType = SI_AXIS;
eventInfo.objInst = SI_XAXIS;
eventInfo.action = SI_MAKE;
eventInfo.fValue = vrEvent.data.mouse.x;
processMouseEvent(eventInfo);
eventInfo.objType = SI_AXIS;
eventInfo.objInst = SI_YAXIS;
eventInfo.action = SI_MAKE;
eventInfo.fValue = vrEvent.data.mouse.y;
processMouseEvent(eventInfo);
}
break;
case vr::VREvent_MouseButtonDown:
{
eventInfo.objType = SI_BUTTON;
eventInfo.objInst = (InputObjectInstances)OpenVRUtil::convertOpenVRButtonToTorqueButton(vrEvent.data.mouse.button);
eventInfo.action = SI_MAKE;
eventInfo.fValue = 1.0f;
processMouseEvent(eventInfo);
}
break;
case vr::VREvent_MouseButtonUp:
{
eventInfo.objType = SI_BUTTON;
eventInfo.objInst = (InputObjectInstances)OpenVRUtil::convertOpenVRButtonToTorqueButton(vrEvent.data.mouse.button);
eventInfo.action = SI_BREAK;
eventInfo.fValue = 0.0f;
processMouseEvent(eventInfo);
}
break;
case vr::VREvent_OverlayShown:
{
markDirty();
}
break;
case vr::VREvent_Quit:
AssertFatal(false, "WTF is going on here");
break;
}
}
if (mThumbOverlayHandle != vr::k_ulOverlayHandleInvalid)
{
while (vr::VROverlay()->PollNextOverlayEvent(mThumbOverlayHandle, &vrEvent, sizeof(vrEvent)))
{
switch (vrEvent.eventType)
{
case vr::VREvent_OverlayShown:
{
markDirty();
}
break;
}
}
}
}
void OpenVROverlay::onFrameRendered()
{
vr::IVROverlay *overlay = vr::VROverlay();
if (!overlay || !mOverlayHandle)
return;
updateOverlay();
Point2I desiredSize = mTarget->getSize();
if (mStagingTexture.isNull() || mStagingTexture.getWidthHeight() != desiredSize)
{
Point2I sz = mStagingTexture.getWidthHeight();
mStagingTexture.set(desiredSize.x, desiredSize.y, mTargetFormat, &VRTextureProfile, "OpenVROverlay staging texture");
}
mTarget->resolveTo(mStagingTexture);
vr::Texture_t tex;
if (GFX->getAdapterType() == Direct3D11)
{
tex = { (void*)static_cast<GFXD3D11TextureObject*>(mStagingTexture.getPointer())->getResource(), vr::API_DirectX, vr::ColorSpace_Auto };
}
#ifdef TORQUE_OPENGL
else if (GFX->getAdapterType() == OpenGL)
{
tex = { (void*)static_cast<GFXGLTextureObject*>(mStagingTexture.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Auto };
}
#endif
else
{
return;
}
//mStagingTexture->dumpToDisk("PNG", "D:\\test.png");
vr::EVROverlayError err = overlay->SetOverlayTexture(mOverlayHandle, &tex);
if (err != vr::VROverlayError_None)
{
Con::errorf("VR: Error setting overlay texture.");
}
//Con::printf("Overlay visible ? %s", vr::VROverlay()->IsOverlayVisible(mOverlayHandle) ? "YES" : "NO");
}
DefineEngineMethod(OpenVROverlay, showOverlay, void, (), , "")
{
object->showOverlay();
}
DefineEngineMethod(OpenVROverlay, hideOverlay, void, (), , "")
{
object->hideOverlay();
}