Torque3D/Engine/source/lighting/advanced/hlsl
Areloch b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
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advancedLightingFeaturesHLSL.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
advancedLightingFeaturesHLSL.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
deferredShadingFeaturesHLSL.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
deferredShadingFeaturesHLSL.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gBufferConditionerHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gBufferConditionerHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00