Torque3D/Engine/source/ts/collada/colladaAppSequence.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

66 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _COLLADA_APPSEQUENCE_H_
#define _COLLADA_APPSEQUENCE_H_
#ifndef _APPSEQUENCE_H_
#include "ts/loader/appSequence.h"
#endif
class domAnimation_clip;
class ColladaExtension_animation_clip;
class ColladaAppSequence : public AppSequence
{
const domAnimation_clip* pClip;
ColladaExtension_animation_clip* clipExt;
F32 seqStart;
F32 seqEnd;
void setAnimationActive(const domAnimation* anim, bool active);
public:
ColladaAppSequence(const domAnimation_clip* clip);
~ColladaAppSequence();
void setActive(bool active) override;
const domAnimation_clip* getClip() const { return pClip; }
S32 getNumTriggers();
void getTrigger(S32 index, TSShape::Trigger& trigger);
const char* getName() const override;
F32 getStart() const override { return seqStart; }
F32 getEnd() const override { return seqEnd; }
void setEnd(F32 end) { seqEnd = end; }
U32 getFlags() const override;
F32 getPriority();
F32 getBlendRefTime();
};
#endif // _COLLADA_APPSEQUENCE_H_