mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COLLADA_APPSEQUENCE_H_
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#define _COLLADA_APPSEQUENCE_H_
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#ifndef _APPSEQUENCE_H_
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#include "ts/loader/appSequence.h"
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#endif
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class domAnimation_clip;
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class ColladaExtension_animation_clip;
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class ColladaAppSequence : public AppSequence
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{
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const domAnimation_clip* pClip;
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ColladaExtension_animation_clip* clipExt;
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F32 seqStart;
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F32 seqEnd;
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void setAnimationActive(const domAnimation* anim, bool active);
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public:
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ColladaAppSequence(const domAnimation_clip* clip);
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~ColladaAppSequence();
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void setActive(bool active) override;
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const domAnimation_clip* getClip() const { return pClip; }
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S32 getNumTriggers();
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void getTrigger(S32 index, TSShape::Trigger& trigger);
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const char* getName() const override;
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F32 getStart() const override { return seqStart; }
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F32 getEnd() const override { return seqEnd; }
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void setEnd(F32 end) { seqEnd = end; }
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U32 getFlags() const override;
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F32 getPriority();
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F32 getBlendRefTime();
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};
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#endif // _COLLADA_APPSEQUENCE_H_
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