mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
218 lines
6 KiB
C++
218 lines
6 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _T3DTRANSFORM_H_
|
|
#define _T3DTRANSFORM_H_
|
|
|
|
#include "ts/tsShapeInstance.h"
|
|
#include "math/mMatrix.h"
|
|
|
|
//---------------------------------------------------------
|
|
// T3DTransform
|
|
//---------------------------------------------------------
|
|
|
|
class Transform3D
|
|
{
|
|
public:
|
|
|
|
class IDirtyListener
|
|
{
|
|
public:
|
|
virtual void onTransformDirty() = 0;
|
|
};
|
|
|
|
// local/object/world matrix access
|
|
|
|
void setWorldMatrix(const MatrixF & world);
|
|
void setObjectMatrix(const MatrixF & objMatrix);
|
|
virtual void setLocalMatrix(const MatrixF & localMatrix) = 0;
|
|
|
|
virtual void getWorldMatrix(MatrixF & worldMatrix, bool includeLocalScale) const = 0;
|
|
virtual void getObjectMatrix(MatrixF & objectMatrix, bool includeLocalScale) const = 0;
|
|
virtual void getLocalMatrix(MatrixF & localMatrix, bool includeLocalScale) const = 0;
|
|
|
|
MatrixF getWorldMatrix() const
|
|
{
|
|
MatrixF world;
|
|
getWorldMatrix(world, true);
|
|
return world;
|
|
}
|
|
|
|
MatrixF getObjectMatrix() const
|
|
{
|
|
MatrixF objMatrix;
|
|
getObjectMatrix(objMatrix, true);
|
|
return objMatrix;
|
|
}
|
|
|
|
MatrixF getLocalMatrix() const
|
|
{
|
|
MatrixF loc;
|
|
getLocalMatrix(loc, true);
|
|
return loc;
|
|
}
|
|
|
|
// local position/rotation/scale
|
|
|
|
virtual Point3F getPosition() const = 0;
|
|
virtual void setPosition(const Point3F & position) = 0;
|
|
|
|
virtual QuatF getRotation() const = 0;
|
|
virtual void setRotation(const QuatF & rotation) = 0;
|
|
|
|
virtual Point3F getScale() const = 0;
|
|
virtual void setScale(const Point3F & scale) = 0;
|
|
|
|
// scale tests
|
|
|
|
bool hasLocalScale() const
|
|
{
|
|
return (_flags & Transform3D::LocalHasScale) != Transform3D::None;
|
|
}
|
|
|
|
bool hasObjectScale() const;
|
|
bool hasWorldScale() const;
|
|
|
|
// parent/child methods
|
|
|
|
Transform3D * getParentTransform() const
|
|
{
|
|
return _parentTransform;
|
|
}
|
|
|
|
void setParentTransform(Transform3D * parent);
|
|
|
|
IDirtyListener * getDirtyListener() const
|
|
{
|
|
return _dirtyListener;
|
|
}
|
|
|
|
void setDirtyListener(IDirtyListener * dirtyListener)
|
|
{
|
|
_dirtyListener = dirtyListener;
|
|
}
|
|
|
|
bool isChildOf(Transform3D * parent, bool recursive) const;
|
|
|
|
protected:
|
|
|
|
enum TransformFlags
|
|
{
|
|
None = 0,
|
|
LocalHasScale = 1 << 0,
|
|
LocalPositionDirty = 1 << 1,
|
|
LocalRotationDirty = 1 << 2,
|
|
LocalScaleDirty = 1 << 3,
|
|
LocalDirty = LocalPositionDirty | LocalRotationDirty | LocalScaleDirty,
|
|
ParentDirty = 1 << 4,
|
|
LastFlag = 1 << 4
|
|
};
|
|
|
|
Transform3D * _parentTransform;
|
|
IDirtyListener * _dirtyListener;
|
|
U32 _flags;
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// Transform3DInPlace
|
|
//---------------------------------------------------------
|
|
|
|
class Transform3DInPlace : public Transform3D
|
|
{
|
|
public:
|
|
|
|
Transform3DInPlace() : _position(0,0,0), _rotation(0,0,0,1), _scale(1,1,1)
|
|
{
|
|
}
|
|
|
|
Point3F getPosition() const;
|
|
void setPosition(const Point3F & position);
|
|
|
|
QuatF getRotation() const;
|
|
void setRotation(const QuatF & rotation);
|
|
|
|
Point3F getScale() const;
|
|
void setScale(const Point3F & scale);
|
|
|
|
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
|
|
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
|
|
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
|
|
void setLocalMatrix(const MatrixF & localMat);
|
|
|
|
protected:
|
|
|
|
Point3F _position;
|
|
QuatF _rotation;
|
|
Point3F _scale;
|
|
};
|
|
|
|
//---------------------------------------------------------
|
|
// TSTransform3D
|
|
//---------------------------------------------------------
|
|
|
|
class TSTransform3D : public Transform3D, public TSCallback
|
|
{
|
|
public:
|
|
TSTransform3D(TSShapeInstance * si, S32 nodeIndex);
|
|
|
|
Point3F getPosition() const;
|
|
void setPosition(const Point3F & position);
|
|
|
|
QuatF getRotation() const;
|
|
void setRotation(const QuatF & rotation);
|
|
|
|
Point3F getScale() const;
|
|
void setScale(const Point3F & scale);
|
|
|
|
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
|
|
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
|
|
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
|
|
void setLocalMatrix(const MatrixF & localMatrix);
|
|
|
|
// Define TSCallback interface
|
|
void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform);
|
|
|
|
protected:
|
|
|
|
enum TSTransformFlags
|
|
{
|
|
HandleLocal = Transform3D::LastFlag << 1,
|
|
LastFlag = Transform3D::LastFlag << 1
|
|
};
|
|
|
|
bool doHandleLocal() const
|
|
{
|
|
return (_flags & (TransformFlags)TSTransform3D::HandleLocal) != Transform3D::None;
|
|
}
|
|
|
|
void setHandleLocal(bool handleLocal);
|
|
MatrixF & getTSLocal(MatrixF & mat) const;
|
|
|
|
TSShapeInstance * _shapeInstance;
|
|
int _nodeIndex;
|
|
|
|
Point3F _position;
|
|
QuatF _rotation;
|
|
Point3F _scale;
|
|
};
|
|
|
|
#endif // _T3DTRANSFORM_H_
|