Torque3D/Engine/source/T3D/sceneComponent/T3DTransform.h
2012-09-19 11:15:01 -04:00

218 lines
6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3DTRANSFORM_H_
#define _T3DTRANSFORM_H_
#include "ts/tsShapeInstance.h"
#include "math/mMatrix.h"
//---------------------------------------------------------
// T3DTransform
//---------------------------------------------------------
class Transform3D
{
public:
class IDirtyListener
{
public:
virtual void onTransformDirty() = 0;
};
// local/object/world matrix access
void setWorldMatrix(const MatrixF & world);
void setObjectMatrix(const MatrixF & objMatrix);
virtual void setLocalMatrix(const MatrixF & localMatrix) = 0;
virtual void getWorldMatrix(MatrixF & worldMatrix, bool includeLocalScale) const = 0;
virtual void getObjectMatrix(MatrixF & objectMatrix, bool includeLocalScale) const = 0;
virtual void getLocalMatrix(MatrixF & localMatrix, bool includeLocalScale) const = 0;
MatrixF getWorldMatrix() const
{
MatrixF world;
getWorldMatrix(world, true);
return world;
}
MatrixF getObjectMatrix() const
{
MatrixF objMatrix;
getObjectMatrix(objMatrix, true);
return objMatrix;
}
MatrixF getLocalMatrix() const
{
MatrixF loc;
getLocalMatrix(loc, true);
return loc;
}
// local position/rotation/scale
virtual Point3F getPosition() const = 0;
virtual void setPosition(const Point3F & position) = 0;
virtual QuatF getRotation() const = 0;
virtual void setRotation(const QuatF & rotation) = 0;
virtual Point3F getScale() const = 0;
virtual void setScale(const Point3F & scale) = 0;
// scale tests
bool hasLocalScale() const
{
return (_flags & Transform3D::LocalHasScale) != Transform3D::None;
}
bool hasObjectScale() const;
bool hasWorldScale() const;
// parent/child methods
Transform3D * getParentTransform() const
{
return _parentTransform;
}
void setParentTransform(Transform3D * parent);
IDirtyListener * getDirtyListener() const
{
return _dirtyListener;
}
void setDirtyListener(IDirtyListener * dirtyListener)
{
_dirtyListener = dirtyListener;
}
bool isChildOf(Transform3D * parent, bool recursive) const;
protected:
enum TransformFlags
{
None = 0,
LocalHasScale = 1 << 0,
LocalPositionDirty = 1 << 1,
LocalRotationDirty = 1 << 2,
LocalScaleDirty = 1 << 3,
LocalDirty = LocalPositionDirty | LocalRotationDirty | LocalScaleDirty,
ParentDirty = 1 << 4,
LastFlag = 1 << 4
};
Transform3D * _parentTransform;
IDirtyListener * _dirtyListener;
U32 _flags;
};
//---------------------------------------------------------
// Transform3DInPlace
//---------------------------------------------------------
class Transform3DInPlace : public Transform3D
{
public:
Transform3DInPlace() : _position(0,0,0), _rotation(0,0,0,1), _scale(1,1,1)
{
}
Point3F getPosition() const;
void setPosition(const Point3F & position);
QuatF getRotation() const;
void setRotation(const QuatF & rotation);
Point3F getScale() const;
void setScale(const Point3F & scale);
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
void setLocalMatrix(const MatrixF & localMat);
protected:
Point3F _position;
QuatF _rotation;
Point3F _scale;
};
//---------------------------------------------------------
// TSTransform3D
//---------------------------------------------------------
class TSTransform3D : public Transform3D, public TSCallback
{
public:
TSTransform3D(TSShapeInstance * si, S32 nodeIndex);
Point3F getPosition() const;
void setPosition(const Point3F & position);
QuatF getRotation() const;
void setRotation(const QuatF & rotation);
Point3F getScale() const;
void setScale(const Point3F & scale);
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
void setLocalMatrix(const MatrixF & localMatrix);
// Define TSCallback interface
void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform);
protected:
enum TSTransformFlags
{
HandleLocal = Transform3D::LastFlag << 1,
LastFlag = Transform3D::LastFlag << 1
};
bool doHandleLocal() const
{
return (_flags & (TransformFlags)TSTransform3D::HandleLocal) != Transform3D::None;
}
void setHandleLocal(bool handleLocal);
MatrixF & getTSLocal(MatrixF & mat) const;
TSShapeInstance * _shapeInstance;
int _nodeIndex;
Point3F _position;
QuatF _rotation;
Point3F _scale;
};
#endif // _T3DTRANSFORM_H_