Torque3D/Engine/source/T3D/AI/AIGoal.h
AzaezelX 32f9917ed2 aicontroller:
in order to call derivatives of AIControllerData datablocks *without* requiring an accompanying AIController subclass as well, leverage the fastdelegate system for our resolver callbacks
additionally, don't try and repath in mid air
aigoal: initialize inange/infirinrange to false. use those to filter callbacks
2025-04-17 17:55:38 -05:00

37 lines
1.8 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _AIGOAL_H_
#define _AIGOAL_H_
#include "AIInfo.h"
struct AIGoal : public AIInfo
{
typedef AIInfo Parent;
bool mInRange, mInFiringRange;
AIGoal() = delete;
AIGoal(AIController* controller) : Parent(controller) { mInRange = mInFiringRange = false; };
AIGoal(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn) : Parent(controller, objIn, radIn) { mInRange = mInFiringRange = false; };
AIGoal(AIController* controller, Point3F pointIn, F32 radIn) : Parent(controller, pointIn, radIn) { mInRange = mInFiringRange = false; };
};
#endif