Torque3D/Engine/source/ts
AzaezelX 03c99f845b fix crash with unclean exit
for player, if we're unmounting because we're being deleted, don't bother animating
for tsthreads in general, not much point in removing the threadlist, then checking if it's scaled
2025-07-14 08:08:22 -05:00
..
arch
assimp streamline shape asset 2025-06-20 15:58:20 +01:00
collada streamline shape asset 2025-06-20 15:58:20 +01:00
loader - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
vhacd
instancingMatHook.cpp
instancingMatHook.h
tsAnimate.cpp
tsCollision.cpp add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
tsDecal.cpp
tsDecal.h
tsDump.cpp
tsIntegerSet.cpp
tsIntegerSet.h
tsLastDetail.cpp
tsLastDetail.h
tsMaterialList.cpp
tsMaterialList.h
tsMesh.cpp
tsMesh.h
tsMeshFit.cpp
tsMeshIntrinsics.cpp
tsMeshIntrinsics.h
tsPartInstance.cpp
tsPartInstance.h
tsRenderState.cpp
tsRenderState.h
tsShape.cpp
tsShape.h add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
tsShapeAlloc.cpp
tsShapeAlloc.h
tsShapeConstruct.cpp shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
tsShapeConstruct.h streamline shape asset 2025-06-20 15:58:20 +01:00
tsShapeEdit.cpp
tsShapeInstance.cpp
tsShapeInstance.h
tsShapeOldRead.cpp
tsSortedMesh.cpp
tsSortedMesh.h
tsThread.cpp fix crash with unclean exit 2025-07-14 08:08:22 -05:00
tsTransform.cpp
tsTransform.h