mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-01 18:41:00 +00:00
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* Copyright 2007 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include "dae/daeDatabase.h"
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using namespace std;
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daeDatabase::daeDatabase(DAE& dae) : dae(dae) { }
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DAE* daeDatabase::getDAE() {
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return &dae;
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}
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daeDocument* daeDatabase::getDoc(daeUInt index) {
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return getDocument(index);
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}
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daeElement* daeDatabase::idLookup(const string& id, daeDocument* doc) {
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vector<daeElement*> elts = idLookup(id);
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for (size_t i = 0; i < elts.size(); i++)
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if (elts[i]->getDocument() == doc)
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return elts[i];
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return NULL;
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}
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vector<daeElement*> daeDatabase::typeLookup(daeInt typeID, daeDocument* doc) {
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vector<daeElement*> result;
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typeLookup(typeID, result);
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return result;
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}
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vector<daeElement*> daeDatabase::sidLookup(const string& sid, daeDocument* doc) {
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vector<daeElement*> result;
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sidLookup(sid, result, doc);
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return result;
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}
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