Torque3D/Templates/BaseGame/game/core
Areloch d720eb8ccd Makes the graphics menu in the stock UI mostly functional again
Adds sanity check to editing of gameasset script action in asset browser
Updates module template file
Updates visualizers
Fixes checking of popup menu items
Adds stub for TerrainMaterialAsset
2019-08-29 00:22:33 -05:00
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clientServer Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
gui Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
lighting GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
postFX Some missing bits and bobs that set up AFX 2019-07-24 23:33:45 -05:00
rendering linux followup work by tim 2019-08-21 03:12:54 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Changed findModule default version value to 1 to match default module version number 2019-08-28 00:56:24 -05:00
Core.cs Implemented initial pass at proper client/server separation handling for module initialization 2019-08-04 23:21:28 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00