Torque3D/Engine/source/T3D/vehicles
Azaezel d6b6f36b0a rev 1 refactor for fitting rigidshape into the vehicle hierarchy.
cleaned a few, but by no means all redundancies.

DO NOTE THE FOLLOWING:

   ShapeBase::processTick(move);
    ShapeBase::interpolateTick(dt);

to avoid side effects for now. properly those would be retooled down the line to be more inheritance-friendly.
2016-01-21 18:14:15 -06:00
..
flyingVehicle.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
flyingVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSpeedometer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
hoverVehicle.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
hoverVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicle.cpp rev 1 refactor for fitting rigidshape into the vehicle hierarchy. 2016-01-21 18:14:15 -06:00
vehicle.h rev 1 refactor for fitting rigidshape into the vehicle hierarchy. 2016-01-21 18:14:15 -06:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
wheeledVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00