Torque3D/Engine/source/windowManager
Daniel Buckmaster 2f416290ab Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
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dedicated Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
platformCursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformInterface.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformWindow.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindow.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Input event changes 2013-01-22 18:17:41 -05:00
windowInputGenerator.h Input event changes 2013-01-22 18:17:41 -05:00