mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 13:25:36 +00:00
382 lines
15 KiB
C
382 lines
15 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef WGL_3DFX_multisample
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#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
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#define WGL_SAMPLES_3DFX 0x2061
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#endif
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#ifdef WGL_ARB_buffer_region
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#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
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#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
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#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
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#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
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#define wglCreateBufferRegionARB XGL_FUNCPTR(wglCreateBufferRegionARB)
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#define wglDeleteBufferRegionARB XGL_FUNCPTR(wglDeleteBufferRegionARB)
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#define wglRestoreBufferRegionARB XGL_FUNCPTR(wglRestoreBufferRegionARB)
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#define wglSaveBufferRegionARB XGL_FUNCPTR(wglSaveBufferRegionARB)
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#endif
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#ifdef WGL_ARB_extensions_string
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#define wglGetExtensionsStringARB XGL_FUNCPTR(wglGetExtensionsStringARB)
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#endif
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#ifdef WGL_ARB_make_current_read
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#define wglGetCurrentReadDCARB XGL_FUNCPTR(wglGetCurrentReadDCARB)
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#define wglMakeContextCurrentARB XGL_FUNCPTR(wglMakeContextCurrentARB)
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#endif
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#ifdef WGL_ARB_multisample
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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#ifdef WGL_ARB_pbuffer
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DECLARE_HANDLE(HPBUFFERARB);
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#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
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#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define WGL_PBUFFER_LARGEST_ARB 0x2033
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#define WGL_PBUFFER_WIDTH_ARB 0x2034
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#define WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define WGL_PBUFFER_LOST_ARB 0x2036
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#define wglCreatePbufferARB XGL_FUNCPTR(wglCreatePbufferARB)
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#define wglDestroyPbufferARB XGL_FUNCPTR(wglDestroyPbufferARB)
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#define wglGetPbufferDCARB XGL_FUNCPTR(wglGetPbufferDCARB)
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#define wglQueryPbufferARB XGL_FUNCPTR(wglQueryPbufferARB)
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#define wglReleasePbufferDCARB XGL_FUNCPTR(wglReleasePbufferDCARB)
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#endif
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#ifdef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define wglChoosePixelFormatARB XGL_FUNCPTR(wglChoosePixelFormatARB)
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#define wglGetPixelFormatAttribfvARB XGL_FUNCPTR(wglGetPixelFormatAttribfvARB)
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#define wglGetPixelFormatAttribivARB XGL_FUNCPTR(wglGetPixelFormatAttribivARB)
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#endif
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#ifdef WGL_ARB_pixel_format_float
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#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
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#endif
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#ifdef WGL_ARB_render_texture
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#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
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#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
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#define WGL_TEXTURE_FORMAT_ARB 0x2072
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#define WGL_TEXTURE_TARGET_ARB 0x2073
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#define WGL_MIPMAP_TEXTURE_ARB 0x2074
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#define WGL_TEXTURE_RGB_ARB 0x2075
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#define WGL_TEXTURE_RGBA_ARB 0x2076
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#define WGL_NO_TEXTURE_ARB 0x2077
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#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
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#define WGL_TEXTURE_1D_ARB 0x2079
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#define WGL_TEXTURE_2D_ARB 0x207A
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#define WGL_MIPMAP_LEVEL_ARB 0x207B
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#define WGL_CUBE_MAP_FACE_ARB 0x207C
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
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#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
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#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
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#define WGL_FRONT_LEFT_ARB 0x2083
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#define WGL_FRONT_RIGHT_ARB 0x2084
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#define WGL_BACK_LEFT_ARB 0x2085
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#define WGL_BACK_RIGHT_ARB 0x2086
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#define WGL_AUX0_ARB 0x2087
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#define WGL_AUX1_ARB 0x2088
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#define WGL_AUX2_ARB 0x2089
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#define WGL_AUX3_ARB 0x208A
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#define WGL_AUX4_ARB 0x208B
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#define WGL_AUX5_ARB 0x208C
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#define WGL_AUX6_ARB 0x208D
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#define WGL_AUX7_ARB 0x208E
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#define WGL_AUX8_ARB 0x208F
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#define WGL_AUX9_ARB 0x2090
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#define wglBindTexImageARB XGL_FUNCPTR(wglBindTexImageARB)
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#define wglReleaseTexImageARB XGL_FUNCPTR(wglReleaseTexImageARB)
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#define wglSetPbufferAttribARB XGL_FUNCPTR(wglSetPbufferAttribARB)
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#endif
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#ifdef WGL_ATI_pixel_format_float
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#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
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#define GL_RGBA_FLOAT_MODE_ATI 0x8820
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#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
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#endif
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#ifdef WGL_ATI_render_texture_rectangle
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#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
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#endif
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#ifdef WGL_EXT_depth_float
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#define WGL_DEPTH_FLOAT_EXT 0x2040
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#endif
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#ifdef WGL_EXT_display_color_table
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#define wglBindDisplayColorTableEXT XGL_FUNCPTR(wglBindDisplayColorTableEXT)
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#define wglCreateDisplayColorTableEXT XGL_FUNCPTR(wglCreateDisplayColorTableEXT)
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#define wglDestroyDisplayColorTableEXT XGL_FUNCPTR(wglDestroyDisplayColorTableEXT)
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#define wglLoadDisplayColorTableEXT XGL_FUNCPTR(wglLoadDisplayColorTableEXT)
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#endif
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#ifdef WGL_EXT_extensions_string
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#define wglGetExtensionsStringEXT XGL_FUNCPTR(wglGetExtensionsStringEXT)
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#endif
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#ifdef WGL_EXT_make_current_read
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#define wglGetCurrentReadDCEXT XGL_FUNCPTR(wglGetCurrentReadDCEXT)
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#define wglMakeContextCurrentEXT XGL_FUNCPTR(wglMakeContextCurrentEXT)
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#endif
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#ifdef WGL_EXT_multisample
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#define WGL_SAMPLE_BUFFERS_EXT 0x2041
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#define WGL_SAMPLES_EXT 0x2042
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#endif
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#ifdef WGL_EXT_pbuffer
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DECLARE_HANDLE(HPBUFFEREXT);;
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#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
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#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
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#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
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#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
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#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
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#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
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#define WGL_PBUFFER_LARGEST_EXT 0x2033
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#define WGL_PBUFFER_WIDTH_EXT 0x2034
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#define WGL_PBUFFER_HEIGHT_EXT 0x2035
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#define wglCreatePbufferEXT XGL_FUNCPTR(wglCreatePbufferEXT)
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#define wglDestroyPbufferEXT XGL_FUNCPTR(wglDestroyPbufferEXT)
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#define wglGetPbufferDCEXT XGL_FUNCPTR(wglGetPbufferDCEXT)
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#define wglQueryPbufferEXT XGL_FUNCPTR(wglQueryPbufferEXT)
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#define wglReleasePbufferDCEXT XGL_FUNCPTR(wglReleasePbufferDCEXT)
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#endif
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#ifdef WGL_EXT_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
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#define WGL_DRAW_TO_WINDOW_EXT 0x2001
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#define WGL_DRAW_TO_BITMAP_EXT 0x2002
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#define WGL_ACCELERATION_EXT 0x2003
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#define WGL_NEED_PALETTE_EXT 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
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#define WGL_SWAP_METHOD_EXT 0x2007
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#define WGL_NUMBER_OVERLAYS_EXT 0x2008
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#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
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#define WGL_TRANSPARENT_EXT 0x200A
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#define WGL_TRANSPARENT_VALUE_EXT 0x200B
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#define WGL_SHARE_DEPTH_EXT 0x200C
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#define WGL_SHARE_STENCIL_EXT 0x200D
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#define WGL_SHARE_ACCUM_EXT 0x200E
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#define WGL_SUPPORT_GDI_EXT 0x200F
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#define WGL_SUPPORT_OPENGL_EXT 0x2010
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#define WGL_DOUBLE_BUFFER_EXT 0x2011
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#define WGL_STEREO_EXT 0x2012
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#define WGL_PIXEL_TYPE_EXT 0x2013
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#define WGL_COLOR_BITS_EXT 0x2014
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#define WGL_RED_BITS_EXT 0x2015
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#define WGL_RED_SHIFT_EXT 0x2016
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#define WGL_GREEN_BITS_EXT 0x2017
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#define WGL_GREEN_SHIFT_EXT 0x2018
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#define WGL_BLUE_BITS_EXT 0x2019
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#define WGL_BLUE_SHIFT_EXT 0x201A
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#define WGL_ALPHA_BITS_EXT 0x201B
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#define WGL_ALPHA_SHIFT_EXT 0x201C
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#define WGL_ACCUM_BITS_EXT 0x201D
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#define WGL_ACCUM_RED_BITS_EXT 0x201E
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#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
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#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
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#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
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#define WGL_DEPTH_BITS_EXT 0x2022
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#define WGL_STENCIL_BITS_EXT 0x2023
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#define WGL_AUX_BUFFERS_EXT 0x2024
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#define WGL_NO_ACCELERATION_EXT 0x2025
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#define WGL_GENERIC_ACCELERATION_EXT 0x2026
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#define WGL_FULL_ACCELERATION_EXT 0x2027
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#define WGL_SWAP_EXCHANGE_EXT 0x2028
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#define WGL_SWAP_COPY_EXT 0x2029
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#define WGL_SWAP_UNDEFINED_EXT 0x202A
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#define WGL_TYPE_RGBA_EXT 0x202B
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#define WGL_TYPE_COLORINDEX_EXT 0x202C
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#define wglChoosePixelFormatEXT XGL_FUNCPTR(wglChoosePixelFormatEXT)
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#define wglGetPixelFormatAttribfvEXT XGL_FUNCPTR(wglGetPixelFormatAttribfvEXT)
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#define wglGetPixelFormatAttribivEXT XGL_FUNCPTR(wglGetPixelFormatAttribivEXT)
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#endif
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#ifdef WGL_EXT_swap_control
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#define wglGetSwapIntervalEXT XGL_FUNCPTR(wglGetSwapIntervalEXT)
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#define wglSwapIntervalEXT XGL_FUNCPTR(wglSwapIntervalEXT)
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#endif
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#ifdef WGL_I3D_digital_video_control
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#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
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#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
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#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
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#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
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#define wglGetDigitalVideoParametersI3D XGL_FUNCPTR(wglGetDigitalVideoParametersI3D)
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#define wglSetDigitalVideoParametersI3D XGL_FUNCPTR(wglSetDigitalVideoParametersI3D)
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#endif
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#ifdef WGL_I3D_gamma
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#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
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#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
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#define wglGetGammaTableI3D XGL_FUNCPTR(wglGetGammaTableI3D)
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#define wglGetGammaTableParametersI3D XGL_FUNCPTR(wglGetGammaTableParametersI3D)
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#define wglSetGammaTableI3D XGL_FUNCPTR(wglSetGammaTableI3D)
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#define wglSetGammaTableParametersI3D XGL_FUNCPTR(wglSetGammaTableParametersI3D)
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#endif
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#ifdef WGL_I3D_genlock
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#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
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#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
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#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
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#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
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#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
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#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
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#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
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#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
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#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
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#define wglDisableGenlockI3D XGL_FUNCPTR(wglDisableGenlockI3D)
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#define wglEnableGenlockI3D XGL_FUNCPTR(wglEnableGenlockI3D)
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#define wglGenlockSampleRateI3D XGL_FUNCPTR(wglGenlockSampleRateI3D)
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#define wglGenlockSourceDelayI3D XGL_FUNCPTR(wglGenlockSourceDelayI3D)
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#define wglGenlockSourceEdgeI3D XGL_FUNCPTR(wglGenlockSourceEdgeI3D)
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#define wglGenlockSourceI3D XGL_FUNCPTR(wglGenlockSourceI3D)
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#define wglGetGenlockSampleRateI3D XGL_FUNCPTR(wglGetGenlockSampleRateI3D)
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#define wglGetGenlockSourceDelayI3D XGL_FUNCPTR(wglGetGenlockSourceDelayI3D)
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#define wglGetGenlockSourceEdgeI3D XGL_FUNCPTR(wglGetGenlockSourceEdgeI3D)
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#define wglGetGenlockSourceI3D XGL_FUNCPTR(wglGetGenlockSourceI3D)
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#define wglIsEnabledGenlockI3D XGL_FUNCPTR(wglIsEnabledGenlockI3D)
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#define wglQueryGenlockMaxSourceDelayI3D XGL_FUNCPTR(wglQueryGenlockMaxSourceDelayI3D)
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#endif
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#ifdef WGL_I3D_image_buffer
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#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
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#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
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#define wglAssociateImageBufferEventsI3D XGL_FUNCPTR(wglAssociateImageBufferEventsI3D)
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#define wglCreateImageBufferI3D XGL_FUNCPTR(wglCreateImageBufferI3D)
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#define wglDestroyImageBufferI3D XGL_FUNCPTR(wglDestroyImageBufferI3D)
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#define wglReleaseImageBufferEventsI3D XGL_FUNCPTR(wglReleaseImageBufferEventsI3D)
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#endif
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#ifdef WGL_I3D_swap_frame_lock
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#define wglDisableFrameLockI3D XGL_FUNCPTR(wglDisableFrameLockI3D)
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#define wglEnableFrameLockI3D XGL_FUNCPTR(wglEnableFrameLockI3D)
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#define wglIsEnabledFrameLockI3D XGL_FUNCPTR(wglIsEnabledFrameLockI3D)
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#define wglQueryFrameLockMasterI3D XGL_FUNCPTR(wglQueryFrameLockMasterI3D)
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#endif
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#ifdef WGL_I3D_swap_frame_usage
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#define wglBeginFrameTrackingI3D XGL_FUNCPTR(wglBeginFrameTrackingI3D)
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#define wglEndFrameTrackingI3D XGL_FUNCPTR(wglEndFrameTrackingI3D)
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#define wglGetFrameUsageI3D XGL_FUNCPTR(wglGetFrameUsageI3D)
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#define wglQueryFrameTrackingI3D XGL_FUNCPTR(wglQueryFrameTrackingI3D)
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#endif
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#ifdef WGL_NV_float_buffer
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#define WGL_FLOAT_COMPONENTS_NV 0x20B0
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
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#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
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#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
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#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
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#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
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#endif
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#ifdef WGL_NV_render_depth_texture
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#define WGL_NO_TEXTURE_ARB 0x2077
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#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
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#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
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#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
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#define WGL_DEPTH_COMPONENT_NV 0x20A7
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#endif
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#ifdef WGL_NV_render_texture_rectangle
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
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#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
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#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
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#endif
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#ifdef WGL_NV_vertex_array_range
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#define wglAllocateMemoryNV XGL_FUNCPTR(wglAllocateMemoryNV)
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#define wglFreeMemoryNV XGL_FUNCPTR(wglFreeMemoryNV)
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#endif
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#ifdef WGL_OML_sync_control
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#define wglGetMscRateOML XGL_FUNCPTR(wglGetMscRateOML)
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#define wglGetSyncValuesOML XGL_FUNCPTR(wglGetSyncValuesOML)
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#define wglSwapBuffersMscOML XGL_FUNCPTR(wglSwapBuffersMscOML)
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#define wglSwapLayerBuffersMscOML XGL_FUNCPTR(wglSwapLayerBuffersMscOML)
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#define wglWaitForMscOML XGL_FUNCPTR(wglWaitForMscOML)
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#define wglWaitForSbcOML XGL_FUNCPTR(wglWaitForSbcOML)
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#endif
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