Torque3D/Tools/CMake/torque3d.cmake

1016 lines
35 KiB
CMake

# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project(${TORQUE_APP_NAME})
if(UNIX)
if(NOT CXX_FLAG32)
set(CXX_FLAG32 "")
endif()
#set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
# Only use SSE on x86 devices
if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse")
endif()
else()
# default compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
# Only use SSE on x86 devices
if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse")
endif()
endif()
endif()
###############################################################################
# modules
###############################################################################
option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
mark_as_advanced(TORQUE_SFX_VORBIS)
option(TORQUE_THEORA "Theora Video Support" ON)
mark_as_advanced(TORQUE_THEORA)
option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
mark_as_advanced(TORQUE_BASIC_LIGHTING)
# option(TORQUE_SFX_DirectX "DirectX Sound" OFF)
# mark_as_advanced(TORQUE_SFX_DirectX)
option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
mark_as_advanced(TORQUE_APP_PASSWORD)
set(TORQUE_APP_PASSWORD "changeme" CACHE STRING "zip file password")
#windows uses openal-soft
if(WIN32)
#disable a few things that are not required
set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "Install HRTF definition files" FORCE)
set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "Embed the HRTF data (increases library footprint)" FORCE)
add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
endif()
if(TORQUE_SFX_OPENAL)
#Hide some unnecessary fields as advanced
mark_as_advanced(ALSOFT_INSTALL_AMBDEC_PRESETS)
mark_as_advanced(ALSOFT_BACKEND_DSOUND)
mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
mark_as_advanced(ALSOFT_BACKEND_WAVE)
mark_as_advanced(ALSOFT_BACKEND_WINMM)
mark_as_advanced(ALSOFT_INSTALL_CONFIG)
mark_as_advanced(ALSOFT_CPUEXT_SSE)
mark_as_advanced(ALSOFT_CPUEXT_SSE2)
mark_as_advanced(ALSOFT_CPUEXT_SSE3)
mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
mark_as_advanced(ALSOFT_DLOPEN)
mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
mark_as_advanced(ALSOFT_EXAMPLES)
mark_as_advanced(ALSOFT_INSTALL_HRTF_DATA)
mark_as_advanced(ALSOFT_INSTALL)
mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
mark_as_advanced(ALSOFT_NO_UID_DEFS)
mark_as_advanced(ALSOFT_REQUIRE_ALSA)
mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
mark_as_advanced(ALSOFT_REQUIRE_JACK)
mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
mark_as_advanced(ALSOFT_REQUIRE_NEON)
mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
mark_as_advanced(ALSOFT_REQUIRE_OSS)
mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_QSA)
mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
mark_as_advanced(ALSOFT_REQUIRE_SSE)
mark_as_advanced(ALSOFT_REQUIRE_SSE2)
mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
mark_as_advanced(ALSOFT_REQUIRE_WINMM)
mark_as_advanced(ALSOFT_TESTS)
mark_as_advanced(ALSOFT_UTILS)
mark_as_advanced(ALSOFT_WERROR)
mark_as_advanced(COREAUDIO_FRAMEWORK)
mark_as_advanced(CMAKE_DEBUG_POSTFIX)
mark_as_advanced(FORCE_STATIC_VCRT)
mark_as_advanced(ALSOFT_BACKEND_WASAPI)
mark_as_advanced(ALSOFT_BUILD_ROUTER)
mark_as_advanced(ALSOFT_REQUIRE_SDL2)
mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
#the following is from openal-soft
mark_as_advanced(SDL2MAIN_LIBRARY)
mark_as_advanced(SDL2_CORE_LIBRARY)
mark_as_advanced(SDL2_INCLUDE_DIR)
endif()
mark_as_advanced(TORQUE_SFX_OPENAL)
option(TORQUE_HIFI "HIFI? support" OFF)
mark_as_advanced(TORQUE_HIFI)
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
set(TORQUE_SDL ON) # we need sdl to do our platform interop
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" ON)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
addDef(TORQUE_D3D11)
endif()
option(TORQUE_DEDICATED "Torque dedicated" OFF)
mark_as_advanced(TORQUE_DEDICATED)
###############################################################################
# options
###############################################################################
option(TORQUE_SECURE_VFS "Secure VFS configuration. Arbitrary script access to file system will be heavily restricted." OFF)
mark_as_advanced(TORQUE_SECURE_VFS)
option(TORQUE_MULTITHREAD "Multi Threading" ON)
mark_as_advanced(TORQUE_MULTITHREAD)
option(TORQUE_POSIX_PATH_CASE_INSENSITIVE "POSIX Pathing Case Insensitivity" ON)
mark_as_advanced(TORQUE_POSIX_PATH_CASE_INSENSITIVE)
option(TORQUE_ZIP_PATH_CASE_INSENSITIVE "ZIP Pathing Case Insensitivity" ON)
mark_as_advanced(TORQUE_ZIP_PATH_CASE_INSENSITIVE)
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
option(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP "Disable reading root path from zip. Zips will be mounted in-place with file name as directory name." ON)
mark_as_advanced(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP)
option(TORQUE_ZIP_DISK_LAYOUT "All zips must be placed in the executable directory and contain full paths to the files." OFF)
mark_as_advanced(TORQUE_ZIP_DISK_LAYOUT)
option(TORQUE_PLAYER "Playback only?" OFF)
mark_as_advanced(TORQUE_PLAYER)
option(TORQUE_TOOLS "Enable or disable the tools" ON)
mark_as_advanced(TORQUE_TOOLS)
option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
mark_as_advanced(TORQUE_ENABLE_PROFILER)
option(TORQUE_DEBUG "T3D Debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG)
option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
mark_as_advanced(TORQUE_SHIPPING)
option(TORQUE_DEBUG_NET "debug network" OFF)
mark_as_advanced(TORQUE_DEBUG_NET)
option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
mark_as_advanced(TORQUE_ENABLE_ASSERTS)
option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
#option(DEBUG_SPEW "more debug" OFF)
set(TORQUE_NO_DSO_GENERATION ON)
if(NOT TORQUE_SCRIPT_EXTENSION)
set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
endif()
mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
mark_as_advanced(TORQUE_USE_ZENITY)
option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
mark_as_advanced(TORQUE_SHOW_LEGACY_FILE_FIELDS)
if(WIN32)
# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
# warning C4018: '<' : signed/unsigned mismatch
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
if(TORQUE_SFX_DirectX)
if( TORQUE_CPU_X64 )
link_directories($ENV{DXSDK_DIR}/Lib/x64)
else()
link_directories($ENV{DXSDK_DIR}/Lib/x86)
endif()
endif()
endif()
###############################################################################
# Always enabled paths first
###############################################################################
addPath("${srcDir}/") # must come first :)
addPath("${srcDir}/app")
addPath("${srcDir}/sfx/media")
addPath("${srcDir}/sfx/null")
addPath("${srcDir}/sfx")
addPath("${srcDir}/console")
addPath("${srcDir}/console/test")
addPath("${srcDir}/core")
addPath("${srcDir}/core/stream")
addPath("${srcDir}/core/strings")
addPath("${srcDir}/core/util")
addPath("${srcDir}/core/util/test")
addPath("${srcDir}/core/util/journal")
addPath("${srcDir}/core/util/journal/test")
addPath("${srcDir}/core/util/zip")
addPath("${srcDir}/core/util/zip/test")
addPath("${srcDir}/core/util/zip/compressors")
addPath("${srcDir}/i18n")
addPath("${srcDir}/sim")
addPath("${srcDir}/util")
addPath("${srcDir}/windowManager")
addPath("${srcDir}/windowManager/torque")
addPath("${srcDir}/windowManager/test")
addPath("${srcDir}/math")
addPath("${srcDir}/math/util")
addPath("${srcDir}/math/test")
addPath("${srcDir}/platform")
if(NOT TORQUE_SDL)
set(BLACKLIST "fileDialog.cpp" )
endif()
addPath("${srcDir}/platform/nativeDialogs")
set(BLACKLIST "" )
addPath("${srcDir}/cinterface")
if( NOT TORQUE_DEDICATED )
addPath("${srcDir}/platform/menus")
endif()
addPath("${srcDir}/platform/test")
addPath("${srcDir}/platform/threads")
addPath("${srcDir}/platform/threads/test")
addPath("${srcDir}/platform/async")
addPath("${srcDir}/platform/async/test")
addPath("${srcDir}/platform/input")
addPath("${srcDir}/platform/output")
addPath("${srcDir}/app")
if (NOT TORQUE_NET_CURL)
set(BLACKLIST "httpObject.h" "httpObject.cpp" )
endif()
addPath("${srcDir}/app/net")
set(BLACKLIST "")
addPath("${srcDir}/util/messaging")
addPath("${srcDir}/gfx/Null")
addPath("${srcDir}/gfx/test")
addPath("${srcDir}/gfx/bitmap")
addPath("${srcDir}/gfx/bitmap/loaders")
addPath("${srcDir}/gfx/util")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gfx")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/gfx/sim")
addPath("${srcDir}/gui/buttons")
addPath("${srcDir}/gui/containers")
addPath("${srcDir}/gui/controls")
addPath("${srcDir}/gui/core")
addPath("${srcDir}/gui/game")
addPath("${srcDir}/gui/shiny")
addPath("${srcDir}/gui/utility")
addPath("${srcDir}/gui")
addPath("${srcDir}/collision")
addPath("${srcDir}/materials")
addPath("${srcDir}/lighting")
addPath("${srcDir}/lighting/common")
addPath("${srcDir}/renderInstance")
addPath("${srcDir}/renderInstance/debug")
addPath("${srcDir}/scene")
addPath("${srcDir}/scene/culling")
addPath("${srcDir}/scene/zones")
addPath("${srcDir}/scene/mixin")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/terrain")
addPath("${srcDir}/environment")
addPath("${srcDir}/forest")
addPath("${srcDir}/forest/ts")
addPath("${srcDir}/ts")
addPath("${srcDir}/ts/arch")
addPath("${srcDir}/physics")
addPath("${srcDir}/gui/3d")
addPath("${srcDir}/postFx")
addPath("${srcDir}/T3D")
set(BLACKLIST "" )
addPath("${srcDir}/T3D/examples")
addPath("${srcDir}/T3D/fps")
addPath("${srcDir}/T3D/fx")
addPath("${srcDir}/T3D/vehicles")
addPath("${srcDir}/T3D/physics")
addPath("${srcDir}/T3D/decal")
addPath("${srcDir}/T3D/sfx")
addPath("${srcDir}/T3D/gameBase")
addPath("${srcDir}/T3D/turret")
addPath("${srcDir}/T3D/lighting")
addPath("${srcDir}/T3D/gameObjects")
addPathRec("${srcDir}/T3D/components/")
addPathRec("${srcDir}/T3D/systems")
addPath("${srcDir}/main/")
addPath("${srcDir}/assets")
addPath("${srcDir}/module")
addPathRec("${srcDir}/T3D/assets")
addPathRec("${srcDir}/persistence")
addPathRec("${srcDir}/ts/collada")
addPathRec("${srcDir}/ts/assimp")
addPathRec("${srcDir}/ts/loader")
addPathRec("${projectSrcDir}")
# Load module-based files
if(EXISTS ${TORQUE_APP_DIR}/game/data)
message("Reading modules in ${TORQUE_APP_DIR}/game/data path...")
subDirCmake(MODULEDIRS ${TORQUE_APP_DIR}/game/data)
foreach(modDir ${MODULEDIRS})
addInclude("${modDir}/source")
addPathRec("${modDir}/source")
file(GLOB modules "${modDir}/lib/*.cmake")
foreach(module ${modules})
set(moduleLibDir "${modDir}/lib")
include(${module})
endforeach()
endforeach()
endif()
if(EXISTS ${TORQUE_APP_DIR}/game/tools)
message("Reading modules in ${TORQUE_APP_DIR}/game/tools path...")
addInclude("${TORQUE_APP_DIR}/game/tools")
addPathRec("${TORQUE_APP_DIR}/game/tools")
endif()
###############################################################################
# modular paths
###############################################################################
# lighting
if(TORQUE_ADVANCED_LIGHTING)
addPath("${srcDir}/lighting/advanced")
addPathRec("${srcDir}/lighting/shadowMap")
if(WIN32)
addPathRec("${srcDir}/lighting/advanced/hlsl")
endif()
if(TORQUE_OPENGL)
addPathRec("${srcDir}/lighting/advanced/glsl")
endif()
addDef(TORQUE_ADVANCED_LIGHTING)
endif()
if(TORQUE_BASIC_LIGHTING)
addPathRec("${srcDir}/lighting/basic")
addPathRec("${srcDir}/lighting/shadowMap")
addDef(TORQUE_BASIC_LIGHTING)
endif()
# DirectX Sound
if(TORQUE_SFX_DirectX)
addLib(x3daudio.lib)
addPathRec("${srcDir}/sfx/dsound")
addPathRec("${srcDir}/sfx/xaudio")
endif()
# OpenAL
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
addPath("${srcDir}/sfx/openal")
if(WIN32)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal-soft/include")
endif()
if(UNIX AND NOT APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/linux")
endif()
if(APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" OFF)
addPath("${srcDir}/sfx/openal/mac")
addFramework("OpenAL")
endif()
endif()
mark_as_advanced(AL_ALEXT_PROTOTYPES)
if(AL_ALEXT_PROTOTYPES)
addDef( "AL_ALEXT_PROTOTYPES" )
endif()
# Vorbis
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)
addDef(TORQUE_OGGVORBIS)
addLib(libvorbis)
addLib(libogg)
endif()
# Theora
if(TORQUE_THEORA)
addPath("${srcDir}/core/ogg")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gui/theora")
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libtheora/include)
addLib(libtheora)
endif()
# Include tools for non-tool builds (or define player if a tool build)
if(TORQUE_TOOLS)
addPath("${srcDir}/gui/worldEditor")
addPath("${srcDir}/gui/worldEditor/tools")
addPath("${srcDir}/environment/editors")
addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor")
addPath("${srcDir}/gui/editor/inspector")
set(BLACKLIST "" )
endif()
if(TORQUE_HIFI)
addPath("${srcDir}/T3D/gameBase/hifi")
addDef(TORQUE_HIFI_NET)
endif()
if(TORQUE_EXTENDED_MOVE)
addPath("${srcDir}/T3D/gameBase/extended")
addDef(TORQUE_EXTENDED_MOVE)
else()
addPath("${srcDir}/T3D/gameBase/std")
endif()
if(TORQUE_SDL)
addPathRec("${srcDir}/windowManager/sdl")
if(NOT TORQUE_OPENGL)
set(BLACKLIST "sdlPlatformGL.cpp")
endif()
addPathRec("${srcDir}/platformSDL")
set(BLACKLIST "")
if(TORQUE_OPENGL)
addPathRec("${srcDir}/gfx/gl/sdl")
endif()
if(UNIX AND NOT APPLE)
#set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
set(ENV{LDFLAGS} "${CXX_FLAG32}")
else()
set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
# Setup CMake to use GTK+, tell the compiler where to look for headers
# and to the linker where to look for libraries
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
# Add other flags to the compiler
add_definitions(${GTK3_CFLAGS_OTHER})
if(TORQUE_USE_ZENITY)
set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "nfd_gtk.c" )
else()
set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
endif()
addLib(nativeFileDialogs)
set(BLACKLIST "" )
target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
elseif(APPLE)
set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
addLib(nativeFileDialogs)
set(BLACKLIST "" )
else()
set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
addLib(nativeFileDialogs)
set(BLACKLIST "" )
addLib(comctl32)
endif()
#override and hide SDL2 cache variables
#set apple to sue sdl static lib, other platforms use dynamic
if(APPLE)
set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
else()
set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
endif()
add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
endif()
if(TORQUE_DEDICATED)
addDef(TORQUE_DEDICATED)
endif()
#modules dir
file(GLOB modules "modules/*.cmake")
foreach(module ${modules})
include(${module})
endforeach()
###############################################################################
# platform specific things
###############################################################################
if(WIN32)
addPath("${srcDir}/platformWin32")
if(TORQUE_SDL)
set(BLACKLIST "fileDialog.cpp" )
endif()
addPath("${srcDir}/platformWin32/nativeDialogs")
set(BLACKLIST "" )
addPath("${srcDir}/platformWin32/menus")
if(NOT TORQUE_SDL)
addPath("${srcDir}/platformWin32/threads")
endif()
addPath("${srcDir}/platformWin32/videoInfo")
addPath("${srcDir}/platformWin32/minidump")
addPath("${srcDir}/windowManager/win32")
if(TORQUE_D3D11)
addPath("${srcDir}/gfx/D3D11")
endif()
addPath("${srcDir}/shaderGen/HLSL")
addPath("${srcDir}/terrain/hlsl")
addPath("${srcDir}/forest/hlsl")
# add windows rc file for the icon
addFile("${projectSrcDir}/torque.rc")
endif()
if(APPLE)
addPath("${srcDir}/platformMac")
addPath("${srcDir}/platformPOSIX")
endif()
if (UNIX AND NOT APPLE)
addPath("${srcDir}/platformX11")
endif()
if(UNIX AND NOT APPLE)
# linux_dedicated
if(TORQUE_DEDICATED)
addPath("${srcDir}/windowManager/dedicated")
# ${srcDir}/UNIX/*.client.* files are not needed
# @todo: move to separate file
file( GLOB tmp_files
${srcDir}/platformX86UNIX/*.cpp
${srcDir}/platformX86UNIX/*.c
${srcDir}/platformX86UNIX/*.cc
${srcDir}/platformX86UNIX/*.h )
file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
foreach( f ${tmp_files} )
addFile( ${f} )
endforeach()
else()
addPath("${srcDir}/platformX86UNIX")
addPath("${srcDir}/platformX86UNIX/nativeDialogs")
endif()
# linux
addPath("${srcDir}/platformPOSIX")
endif()
if( TORQUE_OPENGL )
addPath("${srcDir}/shaderGen/GLSL")
if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/tGL")
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
endif()
if(WIN32 AND NOT TORQUE_SDL)
addPath("${srcDir}/gfx/gl/win32")
endif()
endif()
###############################################################################
###############################################################################
finishExecutable()
###############################################################################
###############################################################################
# Set Visual Studio startup project
if(MSVC)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
endif()
message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
# configure the relevant files only once
if(APPLE)
#icon
if(NOT EXISTS "${projectSrcDir}/torque.icns")
CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
endif()
#plist
if(NOT EXISTS "${projectSrcDir}/Info.plist")
CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
endif()
#target properties for mac
set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
else()
if(NOT EXISTS "${projectSrcDir}/torque.ico")
CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
endif()
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
else()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
endif()
endif()
if(WIN32)
if(NOT EXISTS "${projectSrcDir}/torque.rc")
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
endif()
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
endif()
endif()
###############################################################################
# Common Libraries
###############################################################################
addLib(lpng)
addLib(ljpeg)
addLib(zlib)
addLib(tinyxml)
addLib(opcode)
addLib(squish)
addLib(collada)
addLib(pcre)
addLib(convexDecomp)
if (TORQUE_OPENGL)
addLib(glad)
endif()
addLib(assimp)
if(WIN32)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
addLib("${TORQUE_EXTERNAL_LIBS}")
if(TORQUE_OPENGL)
addLib(OpenGL32.lib)
endif()
endif()
if (APPLE)
addFramework("Cocoa")
addFramework("OpenGL")
#These are needed by sdl2 static lib
addFramework("CoreAudio")
addFramework("AudioUnit")
addFramework("ForceFeedback")
addFramework("IOKit")
addFramework("CoreVideo")
#grrr damn you sdl!
addFramework("Carbon")
addFramework("AudioToolbox")
addLib("iconv")
endif()
#detect Architecture
if (APPLE AND NOT IOS)
option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
# Detect architecture if not using universal
if (TORQUE_MACOS_UNIVERSAL_BINARY)
set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
set(DEPLOYMENT_TARGET_APPLE "10.14")
else()
if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
set(ARCHITECTURE_STRING_APPLE "arm64")
set(DEPLOYMENT_TARGET_APPLE "11.0")
else()
set(ARCHITECTURE_STRING_APPLE "x86_64")
set(DEPLOYMENT_TARGET_APPLE "10.14")
endif()
endif()
set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
endif()
if(UNIX AND NOT APPLE)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
endif()
###############################################################################
# Always enabled Definitions
###############################################################################
addDef(TORQUE_DEBUG Debug)
addDef(TORQUE_RELEASE "RelWithDebInfo;Release")
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
addDef(TORQUE_SHADERGEN)
addDef(INITGUID)
addDef(NTORQUE_SHARED)
addDef(UNICODE)
addDef(_UNICODE) # for VS
addDef(TORQUE_UNICODE)
#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
addDef(BAN_OPCODE_AUTOLINK)
addDef(ICE_NO_DLL)
addDef(TORQUE_OPCODE)
addDef(TORQUE_COLLADA)
addDef(TORQUE_ASSIMP)
addDef(DOM_INCLUDE_TINYXML)
addDef(PCRE_STATIC)
addDef(_CRT_SECURE_NO_WARNINGS)
addDef(_CRT_SECURE_NO_DEPRECATE)
if(UNIX AND NOT APPLE)
addDef(LINUX)
endif()
if(TORQUE_OPENGL)
addDef(TORQUE_OPENGL)
endif()
if(TORQUE_SDL)
addDef(TORQUE_SDL)
addInclude(${libDir}/sdl/include)
if(APPLE)
addLib(SDL2main)
addLib(SDL2-static)
add_dependencies(${TORQUE_APP_NAME} SDL2main SDL2-static)
else()
addLib(SDL2)
endif()
SET(SDL_WAYLAND OFF CACHE BOOL "" FORCE)
mark_as_advanced(SDL_3DNOW)
mark_as_advanced(SDL_ALSA)
mark_as_advanced(SDL_ALTIVEC)
mark_as_advanced(SDL_ARTS)
mark_as_advanced(SDL_ASSEMBLY)
mark_as_advanced(SDL_ASSERTIONS)
mark_as_advanced(SDL_DIRECTX)
mark_as_advanced(SDL_DISKAUDIO)
mark_as_advanced(SDL_DUMMYAUDIO)
mark_as_advanced(SDL_ESD)
mark_as_advanced(SDL_FUSIONSOUND)
mark_as_advanced(SDL_INPUT_TSLIB)
mark_as_advanced(SDL_LIBC)
mark_as_advanced(SDL_MMX)
mark_as_advanced(SDL_NAS)
mark_as_advanced(SDL_NAS_SHARED)
mark_as_advanced(SDL_OSS)
mark_as_advanced(SDL_PTHREADS)
mark_as_advanced(SDL_PULSEAUDIO)
mark_as_advanced(SDL_RENDER_D3D)
mark_as_advanced(SDL_RPATH)
mark_as_advanced(SDL_SNDIO)
mark_as_advanced(SDL_SSE)
mark_as_advanced(SDL_SSE2)
mark_as_advanced(SDL_SSEMATH)
mark_as_advanced(SDL_WINDRES)
mark_as_advanced(SDL_ATOMIC)
mark_as_advanced(SDL_AUDIO)
mark_as_advanced(SDL_CPUINFO)
mark_as_advanced(SDL_DLOPEN)
mark_as_advanced(SDL_EVENTS)
mark_as_advanced(SDL_FILE)
mark_as_advanced(SDL_FILESYSTEM)
mark_as_advanced(SDL_HAPTIC)
mark_as_advanced(SDL_JOYSTICK)
mark_as_advanced(SDL_LOADSO)
mark_as_advanced(SDL_POWER)
mark_as_advanced(SDL_RENDER)
mark_as_advanced(SDL_SHARED)
mark_as_advanced(SDL_STATIC)
mark_as_advanced(SDL_THREADS)
mark_as_advanced(SDL_TIMERS)
mark_as_advanced(SDL_VIDEO)
mark_as_advanced(SDL_CLOCK_GETTIME)
mark_as_advanced(SDL_GCC_ATOMICS)
mark_as_advanced(SDL_WAYLAND)
set(SDL_WAYLAND OFF)
mark_as_advanced(SDL_COCOA)
mark_as_advanced(SDL_DIRECTFB)
mark_as_advanced(SDL_DUMMY)
mark_as_advanced(SDL_MIR)
mark_as_advanced(SDL_OPENGL)
mark_as_advanced(SDL_OPENGLES)
set(SDL_OPENGLES OFF)
mark_as_advanced(SDL_RPI)
set(SDL_RPI OFF)
mark_as_advanced(SDL_VIVANTE)
set(SDL_VIVANTE OFF)
mark_as_advanced(VIDEO_X11)
set(SDL_X11 OFF)
mark_as_advanced(SDL_VULKAN)
set(SDL_VULKAN OFF)
mark_as_advanced(SDL_KMSDRM)
set(SDL_KMSDRM OFF)
mark_as_advanced(SDL_WASAPI)
mark_as_advanced(SDL_SSE3)
mark_as_advanced(SDL_TEST)
set(SDL_TEST OFF)
mark_as_advanced(SDL_SENSOR)
set(SDL_SENSOR OFF)
mark_as_advanced(SDL_BACKGROUNDING_SIGNAL)
mark_as_advanced(SDL_FOREGROUNDING_SIGNAL)
set(SDL_Metal OFF)
mark_as_advanced(SDL_METAL)
mark_as_advanced(SDL2_DISABLE_INSTALL)
mark_as_advanced(SDL2_DISABLE_SDL2MAIN)
mark_as_advanced(SDL2_DISABLE_UNINSTALL)
mark_as_advanced(SDL_ARMNEON)
mark_as_advanced(SDL_ARMSIMD)
mark_as_advanced(SDL_ASAN)
mark_as_advanced(SDL_DUMMYVIDEO)
mark_as_advanced(SDL_HIDAPI)
mark_as_advanced(SDL_HIDAPI_JOYSTICK)
mark_as_advanced(SDL_INSTALL_TESTS)
mark_as_advanced(SDL_JACK)
mark_as_advanced(SDL_LIBSAMPLERATE)
mark_as_advanced(SDL_LOCALE)
mark_as_advanced(SDL_MISC)
mark_as_advanced(SDL_OFFSCREEN)
mark_as_advanced(SDL_PIPEWIRE)
mark_as_advanced(SDL_PTHREADS_SEM)
mark_as_advanced(SDL_RENDER_METAL)
mark_as_advanced(SDL_SNDIO_SHARED)
mark_as_advanced(SDL_STATIC_PIC)
mark_as_advanced(SDL_VIRTUAL_JOYSTICK)
mark_as_advanced(SDL_X11)
mark_as_advanced(SDL_XINPUT)
endif()
if(TORQUE_STATIC_CODE_ANALYSIS)
addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
endif()
###############################################################################
# Include Paths
###############################################################################
addInclude("${projectSrcDir}")
addInclude("${srcDir}/")
addInclude("${libDir}/lmpg")
addInclude("${libDir}/lpng")
addInclude("${libDir}/ljpeg")
addInclude("${libDir}/lungif")
addInclude("${libDir}/zlib")
addInclude("${libDir}/") # for tinyxml
addInclude("${libDir}/tinyxml")
addInclude("${libDir}/squish")
addInclude("${libDir}/convexDecomp")
addInclude("${libDir}/libogg/include")
addInclude("${libDir}/opcode")
addInclude("${libDir}/collada/include")
addInclude("${libDir}/collada/include/1.4")
addInclude("${libDir}/assimp/include")
if(TORQUE_SDL)
addInclude("${libDir}/nativeFileDialogs/include")
endif()
if(TORQUE_OPENGL)
addInclude("${libDir}/glad/include")
endif()
if(UNIX AND NOT APPLE)
addInclude("/usr/include/freetype2/freetype")
addInclude("/usr/include/freetype2")
endif()
if(MSVC)
# Match projectGenerator naming for executables
set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
foreach(INDEX RANGE 2)
list(GET OUTPUT_CONFIG ${INDEX} CONF)
list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
endforeach()
endif()
###############################################################################
# Project-specific configuration:
###############################################################################
include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
###############################################################################
# Installation
###############################################################################
if(TORQUE_TEMPLATE)
message("Prepare Template(${TORQUE_TEMPLATE}) install...")
file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
IF( NOT TORQUE_D3D11)
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/D3DCompiler_47.dll")
ENDIF()
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
get_filename_component( dir ${ITEM} DIRECTORY )
get_filename_component( scriptName ${ITEM} NAME )
STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
STRING(REGEX REPLACE ".tscript" ".${TORQUE_SCRIPT_EXTENSION}" newScriptName ${scriptName})
install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} RENAME ${newScriptName} )
endforeach()
if(WIN32)
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
endif()
endif()
###############################################################################
# Properties folder
###############################################################################
# we only need to add libs that we add via add_subdirectory command, basics.cmake
# will take care of the other source libs added via addLib
if(TORQUE_SFX_OPENAL AND WIN32)
set_target_properties(OpenAL PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
#why is openal adding these two?
set_target_properties(common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
set_target_properties(ex-common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
endif()
if(TORQUE_SDL)
# Apple config has slightly different target names
if (APPLE)
set_target_properties(SDL2main PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
set_target_properties(SDL2-static PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
else()
set_target_properties(SDL2 PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
endif()
endif()