mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUICONSOLETEXTCTRL_H_
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#define _GUICONSOLETEXTCTRL_H_
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#ifndef _GFONT_H_
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#include "gfx/gFont.h"
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#endif
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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class GuiConsoleTextCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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public:
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enum Constants { MAX_STRING_LENGTH = 255 };
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protected:
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String mConsoleExpression;
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String mResult;
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Resource<GFont> mFont;
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Vector<U32> mStartLineOffset;
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Vector<U32> mLineLen;
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiConsoleTextCtrl);
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DECLARE_CATEGORY( "Gui Editor" );
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GuiConsoleTextCtrl();
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virtual ~GuiConsoleTextCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onSleep();
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//text methods
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virtual void setText( const char *txt = NULL );
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const char* getText() { return mConsoleExpression.c_str(); }
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//rendering methods
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void calcResize();
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void onPreRender(); // do special pre render processing
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void onRender( Point2I offset, const RectI &updateRect );
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//Console methods
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const char* getScriptValue();
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void setScriptValue( const char *value );
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};
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#endif //_GUI_TEXT_CONTROL_H_
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