Torque3D/Engine/source/testing/mutexTest.cpp
marauder2k7 4017c3a21d initial changes
should be longer build time on this pr as it is rebuilding the engine twice, will begin removing unnecessary files and possibly removing the preproc so the unit tests could use the same result as the engine build.
2026-05-31 17:38:31 +01:00

67 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "testing/unitTesting.h"
#include "platform/threads/mutex.h"
#include "platform/threads/thread.h"
TEST(Mutex, BasicSynchronization)
{
// We test various scenarios wrt to locking and unlocking, in a single
// thread, just to make sure our basic primitives are working in the
// most basic case.
void *mutex1 = Mutex::createMutex();
EXPECT_TRUE(mutex1 != NULL)
<< "First Mutex::createMutex call failed - that's pretty bad!";
// This mutex is intentionally unused.
void *mutex2 = Mutex::createMutex();
EXPECT_TRUE(mutex2 != NULL)
<< "Second Mutex::createMutex call failed - that's pretty bad, too!";
EXPECT_TRUE(Mutex::lockMutex(mutex1, false))
<< "Nonblocking call to brand new mutex failed - should not be.";
EXPECT_TRUE(Mutex::lockMutex(mutex1, true))
<< "Failed relocking a mutex from the same thread - should be able to do this.";
// Try to acquire the mutex from another thread.
struct thread
{
static void body(void* mutex)
{
// We should not be able to lock the mutex from a separate thread, but
// we don't want to block either.
EXPECT_FALSE(Mutex::lockMutex(mutex, false));
}
};
Thread thread(&thread::body, mutex1);
thread.start();
thread.join();
// Unlock & kill mutex 1
Mutex::unlockMutex(mutex1);
Mutex::unlockMutex(mutex1);
Mutex::destroyMutex(mutex1);
// Kill mutex2, which was never touched.
Mutex::destroyMutex(mutex2);
}