Torque3D/Engine/source/interior/interiorLMManager.cpp
2012-09-19 11:15:01 -04:00

385 lines
16 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "interior/interiorLMManager.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/bitmap/gBitmap.h"
#include "interior/interiorRes.h"
#include "interior/interiorInstance.h"
#include "interior/interior.h"
//------------------------------------------------------------------------------
// Globals
InteriorLMManager gInteriorLMManager;
//------------------------------------------------------------------------------
InteriorLMManager::InteriorLMManager()
{
VECTOR_SET_ASSOCIATION( mInteriors );
}
InteriorLMManager::~InteriorLMManager()
{
for(U32 i = 0; i < mInteriors.size(); i++)
removeInterior(LM_HANDLE(i));
}
//------------------------------------------------------------------------------
void InteriorLMManager::addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior)
{
interiorHandle = mInteriors.size();
mInteriors.increment();
mInteriors.last() = new InteriorLMInfo;
mInteriors.last()->mInterior = interior;
mInteriors.last()->mHandlePtr = &interiorHandle;
mInteriors.last()->mNumLightmaps = numLightmaps;
// create base instance
addInstance(interiorHandle, mInteriors.last()->mBaseInstanceHandle, 0);
AssertFatal(mInteriors.last()->mBaseInstanceHandle == LM_HANDLE(0), "InteriorLMManager::addInterior: invalid base instance handle");
// steal the lightmaps from the interior
Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, 0);
for(U32 i = 0; i < interior->mLightmaps.size(); i++)
{
AssertFatal(interior->mLightmaps[i], "InteriorLMManager::addInterior: interior missing lightmap");
texHandles[i].set(interior->mLightmaps[i], &GFXDefaultPersistentProfile, true, String("Interior Lightmap"));
}
interior->mLightmaps.clear();
}
void InteriorLMManager::removeInterior(LM_HANDLE interiorHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInterior: invalid interior handle");
AssertFatal(mInteriors[interiorHandle]->mInstances.size() == 1, "InteriorLMManager::removeInterior: cannot remove base interior");
// remove base instance
removeInstance(interiorHandle, 0);
*mInteriors[interiorHandle]->mHandlePtr = LM_HANDLE(-1);
delete mInteriors[interiorHandle];
// last one? otherwise move it
if((mInteriors.size()-1) != interiorHandle)
{
mInteriors[interiorHandle] = mInteriors.last();
*(mInteriors[interiorHandle]->mHandlePtr) = interiorHandle;
}
mInteriors.decrement();
}
//------------------------------------------------------------------------------
void InteriorLMManager::addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::addInstance: invalid interior handle");
AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::addInstance: invalid handle value");
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
// create the instance info and fill
InstanceLMInfo * instanceInfo = new InstanceLMInfo;
instanceInfo->mInstance = instance;
instanceInfo->mHandlePtr = &instanceHandle;
instanceHandle = interiorInfo->mInstances.size();
interiorInfo->mInstances.push_back(instanceInfo);
// create/clear list
instanceInfo->mLightmapHandles.setSize(interiorInfo->mNumLightmaps);
for(U32 i = 0; i < instanceInfo->mLightmapHandles.size(); i++)
instanceInfo->mLightmapHandles[i] = NULL;
}
void InteriorLMManager::removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::removeInstance: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::removeInstance: invalid instance handle");
AssertFatal(!(instanceHandle == mInteriors[interiorHandle]->mBaseInstanceHandle &&
mInteriors[interiorHandle]->mInstances.size() > 1), "InteriorLMManager::removeInstance: invalid base instance");
InteriorLMInfo * itrInfo = mInteriors[interiorHandle];
// kill it
InstanceLMInfo * instInfo = itrInfo->mInstances[instanceHandle];
for(U32 i = 0; i < instInfo->mLightmapHandles.size(); i++)
instInfo->mLightmapHandles[i] = NULL;
// reset on last instance removal only (multi detailed shapes share the same instance handle)
if(itrInfo->mInstances.size() == 1)
*instInfo->mHandlePtr = LM_HANDLE(-1);
delete instInfo;
// last one? otherwise move it
if((itrInfo->mInstances.size()-1) != instanceHandle)
{
itrInfo->mInstances[instanceHandle] = itrInfo->mInstances.last();
*(itrInfo->mInstances[instanceHandle]->mHandlePtr) = instanceHandle;
}
itrInfo->mInstances.decrement();
}
void InteriorLMManager::useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::useBaseTextures: invalid interior handle");
AssertFatal(interiorHandle == *(mInteriors[interiorHandle]->mHandlePtr), "InteriorLMManager::useBaseTextures: invalid handle value");
// Make sure the base light maps are loaded
loadBaseLightmaps(interiorHandle,instanceHandle);
// Install base lightmaps for this instance...
Vector<GFXTexHandle>& baseHandles = getHandles(interiorHandle, 0);
Vector<GFXTexHandle>& texHandles = getHandles(interiorHandle, instanceHandle);
for(U32 i = 0; i < baseHandles.size(); i++)
texHandles[i] = baseHandles[i];
}
//------------------------------------------------------------------------------
void InteriorLMManager::destroyBitmaps()
{
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
{
InteriorLMInfo * interiorInfo = mInteriors[i];
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
{
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
{
if(!instanceInfo->mLightmapHandles[k])
continue;
GFXTextureObject * texObj = instanceInfo->mLightmapHandles[k];
if(!texObj || !texObj->mBitmap)
continue;
// don't remove 'keep' bitmaps
if(!interiorInfo->mInterior->mLightmapKeep[k])
{
// SAFE_DELETE(texObj->mBitmap);
// texObj->bitmap = 0;
}
}
}
}
}
void InteriorLMManager::destroyTextures()
{
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
{
InteriorLMInfo * interiorInfo = mInteriors[i];
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
{
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
for(S32 k = interiorInfo->mNumLightmaps - 1; k >= 0; k--)
{
// will want to remove the vector here eventually... so dont clear
instanceInfo->mLightmapHandles[k] = NULL;
}
}
}
}
void InteriorLMManager::downloadGLTextures()
{
for(S32 i = mInteriors.size() - 1; i >= 0; i--)
downloadGLTextures(i);
}
void InteriorLMManager::downloadGLTextures(LM_HANDLE interiorHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::downloadGLTextures: invalid interior handle");
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
// The bit vector is used to keep track of which lightmap sets need
// to be loaded from the shared "base" instance. Every instance
// can have it's own lightmap set due to mission lighting.
BitVector needTexture;
needTexture.setSize(interiorInfo->mNumLightmaps);
needTexture.clear();
for(S32 j = interiorInfo->mInstances.size() - 1; j >= 0; j--)
{
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[j];
for(S32 k = instanceInfo->mLightmapHandles.size() - 1; k >= 0; k--)
{
// All instances can share the base instances static lightmaps.
// Test here to see if we need to load those lightmaps.
if ((j == 0) && !needTexture.test(k))
continue;
if (!instanceInfo->mLightmapHandles[k])
{
needTexture.set(k);
continue;
}
GFXTexHandle texObj = instanceInfo->mLightmapHandles[k];
if (!texObj || !texObj->mBitmap)
{
needTexture.set(k);
continue;
}
instanceInfo->mLightmapHandles[k].set( texObj->mBitmap, &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
}
}
}
bool InteriorLMManager::loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::loadBaseLightmaps: invalid instance handle");
// must use a valid instance handle
if(!instanceHandle)
return(false);
InteriorLMInfo * interiorInfo = mInteriors[interiorHandle];
if(!interiorInfo->mNumLightmaps)
return(false);
InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
// already loaded? (if any bitmap is present, then assumed that all will be)
GFXTexHandle texture (baseInstanceInfo->mLightmapHandles[0]);
if(texture.isValid() && texture.getBitmap())
return(true);
InstanceLMInfo * instanceInfo = interiorInfo->mInstances[instanceHandle];
Resource<InteriorResource> & interiorRes = instanceInfo->mInstance->getResource();
if(!bool(interiorRes))
return(false);
GBitmap *** pBitmaps = 0;
if(!instanceInfo->mInstance->readLightmaps(&pBitmaps))
return(false);
for(U32 i = 0; i < interiorRes->getNumDetailLevels(); i++)
{
Interior * interior = interiorRes->getDetailLevel(i);
AssertFatal(interior, "InteriorLMManager::loadBaseLightmaps: invalid detail level in resource");
AssertFatal(interior->getLMHandle() != LM_HANDLE(-1), "InteriorLMManager::loadBaseLightmaps: interior not added to manager");
AssertFatal(interior->getLMHandle() < mInteriors.size(), "InteriorLMManager::loadBaseLightmaps: invalid interior");
InteriorLMInfo * interiorInfo = mInteriors[interior->getLMHandle()];
InstanceLMInfo * baseInstanceInfo = interiorInfo->mInstances[0];
for(U32 j = 0; j < interiorInfo->mNumLightmaps; j++)
{
AssertFatal(pBitmaps[i][j], "InteriorLMManager::loadBaseLightmaps: invalid bitmap");
if (baseInstanceInfo->mLightmapHandles[j])
{
GFXTextureObject * texObj = baseInstanceInfo->mLightmapHandles[j];
texObj->mBitmap = pBitmaps[i][j];
}
else
baseInstanceInfo->mLightmapHandles[j].set( pBitmaps[i][j], &GFXDefaultPersistentProfile, false, String("Interior Lightmap Handle") );
}
}
delete [] pBitmaps;
return(true);
}
//------------------------------------------------------------------------------
GFXTexHandle &InteriorLMManager::getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandle: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandle: invalid instance handle");
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getHandle: invalid texture index");
// valid? if not, then get base lightmap handle
if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
{
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getHandle: invalid base texture handle");
return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]);
}
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]);
}
GBitmap * InteriorLMManager::getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getBitmap: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getBitmap: invalid instance handle");
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::getBitmap: invalid texture index");
if(!mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index])
{
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::getBitmap: invalid base texture handle");
return(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap());
}
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index]->getBitmap());
}
Vector<GFXTexHandle> & InteriorLMManager::getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::getHandles: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::getHandles: invalid instance handle");
return(mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles);
}
//------------------------------------------------------------------------------
void InteriorLMManager::clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::clearLightmaps: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::clearLightmaps: invalid instance handle");
for(U32 i = 0; i < mInteriors[interiorHandle]->mNumLightmaps; i++)
mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[i] = 0;
}
//------------------------------------------------------------------------------
GFXTexHandle &InteriorLMManager::duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index)
{
AssertFatal(interiorHandle < mInteriors.size(), "InteriorLMManager::duplicateBaseLightmap: invalid interior handle");
AssertFatal(instanceHandle < mInteriors[interiorHandle]->mInstances.size(), "InteriorLMManager::duplicateBaseLightmap: invalid instance handle");
AssertFatal(index < mInteriors[interiorHandle]->mNumLightmaps, "InteriorLMManager::duplicateBaseLightmap: invalid texture index");
// already exists?
GFXTexHandle texHandle = mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
if(texHandle && texHandle->getBitmap() )
return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
AssertFatal(mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index], "InteriorLMManager::duplicateBaseLightmap: invalid base handle");
// copy it
GBitmap * src = mInteriors[interiorHandle]->mInstances[0]->mLightmapHandles[index]->getBitmap();
GBitmap * dest = new GBitmap(*src);
// don't want this texture to be downloaded yet (SceneLighting will take care of that)
GFXTexHandle tHandle( dest, &GFXDefaultPersistentProfile, true, String("Interior Lightmap Handle 2") );
mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index] = tHandle;
return mInteriors[interiorHandle]->mInstances[instanceHandle]->mLightmapHandles[index];
}