mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/LightObject/VLightObjectToggleTrack.h"
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#include "Verve/Extension/LightObject/VLightObjectToggleEvent.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VLightObjectToggleTrack );
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//-----------------------------------------------------------------------------
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VLightObjectToggleTrack::VLightObjectToggleTrack( void )
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{
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setLabel( "ToggleTrack" );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VLightObjectToggleTrack::onControllerReset( pTime, pForward );
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//
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// Enable or Disable the light object after a reset.
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//
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//-----------------------------------------------------------------------------
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void VLightObjectToggleTrack::onControllerReset( const S32 &pTime, const bool &pForward )
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{
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// Default Reset.
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Parent::onControllerReset( pTime, pForward );
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VLightObjectToggleEvent *event;
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VTorque::LightObjectType *lightObject;
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if ( getSceneObject( lightObject ) && getPreviousEvent( event ) )
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{
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// Turn On?
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const bool turnOn = ( event->mEventType == VSharedEnum::k_ActionTurnOn );
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// Toggle the Light.
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VTorque::setLightObjectOn( lightObject, turnOn );
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}
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} |