mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Verve
|
|
// Copyright (C) 2014 - Violent Tulip
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
|
|
|
|
#include "console/consoleTypes.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_CONOBJECT( VLightObjectAnimationEvent );
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
VLightObjectAnimationEvent::VLightObjectAnimationEvent( void ) :
|
|
mAnimationData( NULL )
|
|
{
|
|
setLabel( "AnimationEvent" );
|
|
}
|
|
|
|
void VLightObjectAnimationEvent::initPersistFields( void )
|
|
{
|
|
Parent::initPersistFields();
|
|
|
|
addField( "AnimationData", TYPEID<VTorque::LightAnimationDataType>(), Offset( mAnimationData, VLightObjectAnimationEvent ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Callback Methods.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// VLightObjectAnimationEvent::onTrigger( pTime, pDelta );
|
|
//
|
|
// When this Event is triggered the light object will begin to play the target
|
|
// animation.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void VLightObjectAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
|
|
{
|
|
Parent::onTrigger( pTime, pDelta );
|
|
|
|
// Fetch the Light Object.
|
|
VTorque::LightObjectType *lightObject;
|
|
if ( getSceneObject( lightObject ) )
|
|
{
|
|
// Play the Animation.
|
|
VTorque::playAnimation( lightObject, mAnimationData );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// VLightObjectAnimationEvent::onComplete( pTime, pDelta );
|
|
//
|
|
// The current animation played by the light object will be paused when this
|
|
// Event completes its updates.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void VLightObjectAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta )
|
|
{
|
|
Parent::onTrigger( pTime, pDelta );
|
|
|
|
// Fetch the Light Object.
|
|
VTorque::LightObjectType *lightObject;
|
|
if ( getSceneObject( lightObject ) )
|
|
{
|
|
// Pause the Animation.
|
|
VTorque::pauseAnimation( lightObject );
|
|
}
|
|
} |