Torque3D/Engine/source/T3D/assets
2020-08-09 14:09:29 -05:00
..
assetImporter.cpp Merge pull request #280 from Areloch/YetMoreMiscAssetFixes 2020-08-09 14:09:29 -05:00
assetImporter.h Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImporter_ScriptBinding.h Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
CppAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ImageAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ImageAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
LevelAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
LevelAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
MaterialAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
MaterialAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ParticleAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAsset.cpp Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
ShapeAsset.h Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
SoundAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
SoundAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
stateMachineAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00