mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <dae.h>
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#include <dae/daeDom.h>
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#include <dom/domSkew.h>
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#include <dae/daeMetaCMPolicy.h>
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#include <dae/daeMetaSequence.h>
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#include <dae/daeMetaChoice.h>
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#include <dae/daeMetaGroup.h>
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#include <dae/daeMetaAny.h>
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#include <dae/daeMetaElementAttribute.h>
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daeElementRef
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domSkew::create(DAE& dae)
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{
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domSkewRef ref = new domSkew(dae);
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return ref;
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}
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daeMetaElement *
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domSkew::registerElement(DAE& dae)
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{
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daeMetaElement* meta = dae.getMeta(ID());
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if ( meta != NULL ) return meta;
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meta = new daeMetaElement(dae);
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dae.setMeta(ID(), *meta);
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meta->setName( "skew" );
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meta->registerClass(domSkew::create);
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// Add attribute: _value
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{
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daeMetaAttribute *ma = new daeMetaArrayAttribute;
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ma->setName( "_value" );
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ma->setType( dae.getAtomicTypes().get("Float7"));
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ma->setOffset( daeOffsetOf( domSkew , _value ));
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ma->setContainer( meta );
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meta->appendAttribute(ma);
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}
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// Add attribute: sid
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{
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daeMetaAttribute *ma = new daeMetaAttribute;
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ma->setName( "sid" );
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ma->setType( dae.getAtomicTypes().get("xsNCName"));
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ma->setOffset( daeOffsetOf( domSkew , attrSid ));
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ma->setContainer( meta );
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meta->appendAttribute(ma);
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}
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meta->setElementSize(sizeof(domSkew));
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meta->validate();
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return meta;
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}
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