Torque3D/Engine/lib/collada/src/1.4/dom/domP.cpp
2012-09-19 11:15:01 -04:00

58 lines
1.5 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include <dae.h>
#include <dae/daeDom.h>
#include <dom/domP.h>
#include <dae/daeMetaCMPolicy.h>
#include <dae/daeMetaSequence.h>
#include <dae/daeMetaChoice.h>
#include <dae/daeMetaGroup.h>
#include <dae/daeMetaAny.h>
#include <dae/daeMetaElementAttribute.h>
daeElementRef
domP::create(DAE& dae)
{
domPRef ref = new domP(dae);
return ref;
}
daeMetaElement *
domP::registerElement(DAE& dae)
{
daeMetaElement* meta = dae.getMeta(ID());
if ( meta != NULL ) return meta;
meta = new daeMetaElement(dae);
dae.setMeta(ID(), *meta);
meta->setName( "p" );
meta->registerClass(domP::create);
// Add attribute: _value
{
daeMetaAttribute *ma = new daeMetaArrayAttribute;
ma->setName( "_value" );
ma->setType( dae.getAtomicTypes().get("ListOfUInts"));
ma->setOffset( daeOffsetOf( domP , _value ));
ma->setContainer( meta );
meta->appendAttribute(ma);
}
meta->setElementSize(sizeof(domP));
meta->validate();
return meta;
}