mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-20 12:50:57 +00:00
Torque3D - Game Engine
beginning the implementation of overriding the math functions with sse2 sse41 and avx2 functions Test simd math functions for float4 values beginning implementation of float4 simd functions for x64 and neon Update mMath_CPU.cpp Update mMath_CPU.cpp Update mMath_CPU.cpp fix mac fix linux compile added flags for different simd availability linux complained (as usual) backup alot more changes here added some matrix functions most of the point3 and point4 is now converted over to simd functions matrix now has a lot done by simd but transpose/normal/affine inverse/ inverse still to do Revert "backup" This reverts commit |
||
|---|---|---|
| .github | ||
| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
| vcpkg.json | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
Build Status:
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository