mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxFence.h"
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#include "gfx/primBuilder.h"
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#include "gfx/gfxTextureManager.h"
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GFXGeneralFence::~GFXGeneralFence()
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{
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// Release the ref pointers
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mRenderTarget = NULL;
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mRTTexHandle = NULL;
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// Unregister texture callback
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GFXTextureManager::removeEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
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}
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//------------------------------------------------------------------------------
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void GFXGeneralFence::_init()
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{
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// Register texture callback to re-create resources
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if ( !mInitialized )
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GFXTextureManager::addEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
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// Set this to true for error checking
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mInitialized = true;
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// Allocate resources
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mInitialized &= mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mInitialized (line %d)", __FUNCTION__, __LINE__) );
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mRenderTarget = GFX->allocRenderToTextureTarget();
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mInitialized &= ( mRenderTarget != NULL );
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GFXStateBlockDesc d;
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mRenderSB = GFX->createStateBlock(d);
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}
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//------------------------------------------------------------------------------
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void GFXGeneralFence::issue()
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{
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PROFILE_SCOPE(GFXGeneralFence_Issue);
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// Resource creation will be done on first call to issue()
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if( !mInitialized )
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_init();
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// If we can't init, return.
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if(!mInitialized)
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return;
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AssertFatal( mInitialized, "Error occured during GFXGeneralFence::_init, sorry I can't be more specific, break and debug." );
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RectI viewport = GFX->getViewport();
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GFX->pushActiveRenderTarget();
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mRenderTarget->attachTexture( GFXTextureTarget::Color0, mRTTexHandle );
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GFX->setActiveRenderTarget( mRenderTarget );
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// Set-up states
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GFX->setStateBlock(mRenderSB);
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GFX->pushWorldMatrix();
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GFX->setWorldMatrix( MatrixF::Identity );
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// CodeReview: We can re-do this with a static vertex buffer at some point. [5/9/2007 Pat]
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PrimBuild::begin( GFXTriangleList, 3 );
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PrimBuild::vertex2f( 0.f, 0.f );
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PrimBuild::vertex2f( 0.f, 1.f );
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PrimBuild::vertex2f( 1.f, 0.f );
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PrimBuild::end();
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GFX->popWorldMatrix();
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GFX->popActiveRenderTarget();
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GFX->setViewport(viewport);
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}
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//------------------------------------------------------------------------------
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void GFXGeneralFence::block()
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{
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PROFILE_SCOPE(GFXGeneralFence_block);
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if( !mInitialized )
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return;
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// We have to deal with the case where the lock fails (usually due to
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// a device reset).
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if(mRTTexHandle.lock())
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mRTTexHandle.unlock();
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}
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void GFXGeneralFence::_onTextureEvent( GFXTexCallbackCode code )
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{
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switch( code )
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{
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case GFXZombify:
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mRTTexHandle = NULL;
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break;
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case GFXResurrect:
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mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - GFXGeneralFence->mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
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break;
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}
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}
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void GFXGeneralFence::zombify()
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{
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mRTTexHandle = NULL;
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}
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void GFXGeneralFence::resurrect()
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{
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mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
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}
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const String GFXGeneralFence::describeSelf() const
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{
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// We've got nothing
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return String();
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}
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