mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
184 lines
5.6 KiB
C++
184 lines
5.6 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#include <typeinfo>
|
|
#include "afx/arcaneFX.h"
|
|
|
|
#include "T3D/player.h"
|
|
|
|
#include "afx/afxChoreographer.h"
|
|
#include "afx/afxEffectDefs.h"
|
|
#include "afx/afxEffectWrapper.h"
|
|
#include "afx/ce/afxPlayerPuppet.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxEA_PlayerPuppet
|
|
|
|
class afxEA_PlayerPuppet : public afxEffectWrapper
|
|
{
|
|
typedef afxEffectWrapper Parent;
|
|
|
|
afxPlayerPuppetData* mover_data;
|
|
afxConstraint* obj_cons;
|
|
|
|
void do_runtime_substitutions();
|
|
|
|
public:
|
|
/*C*/ afxEA_PlayerPuppet();
|
|
|
|
virtual void ea_set_datablock(SimDataBlock*);
|
|
virtual bool ea_start();
|
|
virtual bool ea_update(F32 dt);
|
|
virtual void ea_finish(bool was_stopped);
|
|
|
|
virtual void getUnconstrainedPosition(Point3F& pos);
|
|
virtual void getUnconstrainedTransform(MatrixF& xfm);
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
afxEA_PlayerPuppet::afxEA_PlayerPuppet()
|
|
{
|
|
mover_data = 0;
|
|
obj_cons = 0;
|
|
}
|
|
|
|
void afxEA_PlayerPuppet::ea_set_datablock(SimDataBlock* db)
|
|
{
|
|
mover_data = dynamic_cast<afxPlayerPuppetData*>(db);
|
|
}
|
|
|
|
bool afxEA_PlayerPuppet::ea_start()
|
|
{
|
|
if (!mover_data)
|
|
{
|
|
Con::errorf("afxEA_PlayerPuppet::ea_start() -- missing or incompatible datablock.");
|
|
return false;
|
|
}
|
|
|
|
do_runtime_substitutions();
|
|
|
|
afxConstraintID obj_id = mCons_mgr->getConstraintId(mover_data->obj_def);
|
|
obj_cons = mCons_mgr->getConstraint(obj_id);
|
|
|
|
Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
|
|
if (player)
|
|
player->ignore_updates = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool afxEA_PlayerPuppet::ea_update(F32 dt)
|
|
{
|
|
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
|
|
|
if (obj && mIn_scope)
|
|
{
|
|
obj->setTransform(mUpdated_xfm);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void afxEA_PlayerPuppet::ea_finish(bool was_stopped)
|
|
{
|
|
Player* player = dynamic_cast<Player*>((obj_cons) ? obj_cons->getSceneObject() : 0);
|
|
if (player)
|
|
{
|
|
player->resetContactTimer();
|
|
player->ignore_updates = false;
|
|
}
|
|
}
|
|
|
|
void afxEA_PlayerPuppet::getUnconstrainedPosition(Point3F& pos)
|
|
{
|
|
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
|
if (obj)
|
|
pos = obj->getRenderPosition();
|
|
else
|
|
pos.zero();
|
|
}
|
|
|
|
void afxEA_PlayerPuppet::getUnconstrainedTransform(MatrixF& xfm)
|
|
{
|
|
SceneObject* obj = (obj_cons) ? obj_cons->getSceneObject() : 0;
|
|
if (obj)
|
|
xfm = obj->getRenderTransform();
|
|
else
|
|
xfm.identity();
|
|
}
|
|
|
|
void afxEA_PlayerPuppet::do_runtime_substitutions()
|
|
{
|
|
// only clone the datablock if there are substitutions
|
|
if (mover_data->getSubstitutionCount() > 0)
|
|
{
|
|
// clone the datablock and perform substitutions
|
|
afxPlayerPuppetData* orig_db = mover_data;
|
|
mover_data = new afxPlayerPuppetData(*orig_db, true);
|
|
orig_db->performSubstitutions(mover_data, mChoreographer, mGroup_index);
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
class afxEA_PlayerPuppetDesc : public afxEffectAdapterDesc, public afxEffectDefs
|
|
{
|
|
static afxEA_PlayerPuppetDesc desc;
|
|
|
|
public:
|
|
virtual bool testEffectType(const SimDataBlock*) const;
|
|
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
|
|
virtual bool runsOnServer(const afxEffectWrapperData*) const;
|
|
virtual bool runsOnClient(const afxEffectWrapperData*) const;
|
|
|
|
virtual afxEffectWrapper* create() const { return new afxEA_PlayerPuppet; }
|
|
};
|
|
|
|
afxEA_PlayerPuppetDesc afxEA_PlayerPuppetDesc::desc;
|
|
|
|
bool afxEA_PlayerPuppetDesc::testEffectType(const SimDataBlock* db) const
|
|
{
|
|
return (typeid(afxPlayerPuppetData) == typeid(*db));
|
|
}
|
|
|
|
bool afxEA_PlayerPuppetDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
|
|
{
|
|
return (timing.lifetime < 0);
|
|
}
|
|
|
|
bool afxEA_PlayerPuppetDesc::runsOnServer(const afxEffectWrapperData* ew) const
|
|
{
|
|
U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking;
|
|
return ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
|
|
}
|
|
|
|
bool afxEA_PlayerPuppetDesc::runsOnClient(const afxEffectWrapperData* ew) const
|
|
{
|
|
U8 networking = ((const afxPlayerPuppetData*)ew->effect_data)->networking;
|
|
return ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|