Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript
JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars
Added getGUIPath console function to guiAsset
Corrected console function documentation for getScriptPath in MaterialAsset
Added getter console functions to PostEffectAsset
Added getAnimationPath console function to PostEffectAsset
Fixes handling of mapto with the reskin usage when generating preview renders for ShapeAssets
Standardizes getShapeFile to getShapePath on ShapeAsset to better match formatting of other getters on assets
Adds sanity checking for getStringWidth to prevent crash if there's an issue with the font being ready at time of request(from Az)
Earlies out on rendering of impostors if it's the deferred bin to prevent unneeded duplicate rendering messing up results(from Az)
Fixed duplicate naming of quality levels on LightingQualityList
Added check so if _makePrettyResString is handed a 'human formatted' resolution string(as in, has <width> x <height> it can handle that properly
Shifted yes/no and on/off option lists to globals for ease and consistency of handling on options menu
Improves check for unapplied graphics options on options menu and applies them all at once
Add sanitizing of variable names so getVariable doesn't have issues when looking up array variables in optionsMenu logic
Adds better tracking of what options menu category is shown so refreshes don't reset it
Add better handling for changing resolution in options menu and getting it to apply properly
Adds better utility functions for setting bools vs optionsLists vs quality lists and updates options fields to use the most appropriate
Removes redundant setting of $pref::SFX::channelVolume vars in defaults.tscript
Removed unneeded extra logging from asset browser drag-n-drop actions
Adds item to RMB context menu in AB to regenerate preview images
Fixes move command for asset types(needed to properly reference the full path of the associated files) and added it for shapes, animations and terrains
Added logic so when the dropdown for selecting a target module on the Create New Asset window is changed, it forcefully updates the target path to point to the module to avoid erroneous paths being provided
Adds proper clamping of values to Forest Editor's brush size in the editor bar. Could be set to below 1 even though it would visually clamp to 1.
Temporarily disables fields and handling of 'open in Torsion'.
Fixes bad pixel in gui/images/tab_border.png which was causing it to fail to generate bitmap array properly
Makes the New GUI option from menubar in GUI Editor use same Create New Asset method as everything else
Disables access to the CubemapDesc reflector field in the material editor as it's not nominally used now in favor of probes
Adds proper loading of roughness and metalness fields in material editor
Fixes the default ReflectProbePreviewMat to use a better base DiffuseMap (No Material) rather than the occluder
Fixes disable display for some options in the advanced panel in the shape editor so they look more fitting to everything else
Adds check to avoid spam of markItem errors in the event requested tree item is invalid
Fixed remove material button and command in TerrainMaterial Editor
2022-04-03 20:00:30 -05:00

443 lines
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Plaintext

function AssetBrowser::buildPopupMenus(%this)
{
if( !isObject( AddNewModulePopup ) )
{
new PopupMenu( AddNewModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
isPopup = true;
item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
};
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
{
new PopupMenu( EditAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 2 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 4 ] = "-";
item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 6 ] = "-";
item[ 7 ] = "Regenerate Preview Image" TAB "" TAB "AssetBrowser.regeneratePreviewImage();";
item[ 8 ] = "-";
item[ 9 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
item[ 10 ] = "-";
item[ 11 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( EditLevelAssetPopup ) )
{
new PopupMenu( EditLevelAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 3 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 5 ] = "-";
Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 7 ] = "-";
//item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
//item[ 9 ] = "-";
item[ 8 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( EditTerrainAssetPopup ) )
{
new PopupMenu( EditTerrainAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Export Terraform Data" TAB "" TAB "Heightfield::saveBitmap(\"\");";
item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 2 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 3 ] = "-";
Item[ 4 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 5 ] = "-";
item[ 6 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( AddNewComponentAssetPopup ) )
{
new PopupMenu( AddNewComponentAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
//item[ 0 ] = "Create Component" TAB "" TAB "Canvas.pushDialog(AssetBrowser_newComponentAsset); AssetBrowser_newComponentAsset-->NewComponentPackageList.setText(AssetBrowser.selectedModule);";
item[ 0 ] = "Component" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ComponentAsset\", AssetBrowser.selectedModule);";
//list other common component types here to shortcut the creation process
};
}
if( !isObject( AddNewScriptAssetPopup ) )
{
%this.AddNewScriptAssetPopup = new PopupMenu( AddNewScriptAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
//item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
item[ 0 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
//item[ 3 ] = "-";
//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewArtAssetPopup ) )
{
%this.AddNewArtAssetPopup = new PopupMenu( AddNewArtAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 3 ] = "-";
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 8 ] = "-";
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 10 ] = "-";
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 12 ] = "-";
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 14 ] = "-";
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 16 ] = "-";
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
};
}
if( !isObject( AddNewCppAssetPopup ) )
{
%this.AddNewCppAssetPopup = new PopupMenu( AddNewCppAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Static C++ Class" TAB "" TAB "$AssetBrowser::newAssetTypeOverride = \"StaticClass\"; AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create ScriptObject C++ Class" TAB "" TAB "$AssetBrowser::newAssetTypeOverride = \"ScriptClass\"; AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create AssetType C++ Class" TAB "" TAB "$AssetBrowser::newAssetTypeOverride = \"AssetTypeCppClass\"; AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
item[ 3 ] = "Create Render C++ Class" TAB "" TAB "$AssetBrowser::newAssetTypeOverride = \"RenderCppClass\"; AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
item[ 3 ] = "Create SceneObject Class" TAB "" TAB "$AssetBrowser::newAssetTypeOverride = \"SceneObjectCppClass\"; AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewAssetPopup ) )
{
%this.AddNewAssetPopup = new PopupMenu( AddNewAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
item[1] = "-";
item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
item[3] = "-";
item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
item[5] = "-";
item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[7] = "-";
item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[9] = "-";
item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[11] = "-";
item[12] = "View Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
};
}
if( !isObject( EditModulePopup ) )
{
new PopupMenu( EditModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "New Asset" TAB AddNewAssetPopup;
item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
Item[ 2 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleScript();";
Item[ 3 ] = "-";
Item[ 4 ] = "Module Properties" TAB "" TAB "AssetBrowser.editModuleInfo();";
Item[ 5 ] = "-";
Item[ 6 ] = "Duplicate Module" TAB "" TAB "AssetBrowser.copyModule();";
Item[ 7 ] = "-";
Item[ 8 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
item[ 9 ] = "-";
item[ 10 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
};
}
if( !isObject( EditNonModulePopup ) )
{
new PopupMenu( EditNonModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Turn Folder into Module" TAB "" TAB "AssetBrowser.ConvertFolderIntoModule();";
};
}
//Some assets are not yet ready/implemented, so disable their creation here
AddNewArtAssetPopup.enableItem(6, false); //shape
AddNewArtAssetPopup.enableItem(7, false); //shape animation
AddNewArtAssetPopup.enableItem(13, false); //sound asset
AddNewArtAssetPopup.enableItem(15, false); //particle effect
if( !isObject( EditFolderPopup ) )
{
new PopupMenu( EditFolderPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
Item[ 0 ] = "Create" TAB AddNewAssetPopup;
item[ 1 ] = "-";
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 4 ] = "-";
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
item[ 6 ] = "-";
item[ 7 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
};
}
if( !isObject( EditAssetCategoryPopup ) )
{
new PopupMenu( EditAssetCategoryPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Autoloading of Script Assets" TAB "" TAB "AssetBrowser.toggleAutoloadAsset(\"Script\");";
};
}
if( !isObject( AssetTypeListPopup ) )
{
new PopupMenu( AssetTypeListPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
radioSelection = false;
};
AssetTypeListPopup.addItem(0, AssetFilterTypeList.getKey(0) TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ 0 @ ");");
AssetTypeListPopup.addItem(1, "-");
for(%i=1; %i < AssetFilterTypeList.Count(); %i++)
{
%assetTypeName = AssetFilterTypeList.getKey(%i);
AssetTypeListPopup.addItem(%i+1, %assetTypeName TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ %i + 1 @ ");");
}
}
//Browser visibility menu
if( !isObject( BrowserVisibilityPopup ) )
{
new PopupMenu( BrowserVisibilityPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
item[ 1 ] = "Toggle Show Tools Modules" TAB "" TAB "AssetBrowser.viewToolsModulesFilter();";
item[ 2 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
Item[ 3 ] = "-";
item[ 4 ] = "Show Folders" TAB "" TAB "AssetBrowser.toggleShowingFolders();";
item[ 5 ] = "Show Empty Folders" TAB "" TAB "AssetBrowser.toggleShowingEmptyFolders();";
item[ 6 ] = "-";
item[ 7 ] = "Filter by Asset Type" TAB AssetTypeListPopup;
item[ 8 ] = "-";
item[ 9 ] = "Enable Auto-refresh" TAB "" TAB "AssetBrowser.toggleAutorefresh();";
};
BrowserVisibilityPopup.enableItem(5, false);
BrowserVisibilityPopup.enableItem(9, false);
}
//
//Import Legacy menus
if( !isObject( ImportAssetsPopup ) )
{
new PopupMenu( ImportAssetsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
Item[ 1 ] = "-";
item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
};
}
if( !isObject( EditGameObjectAssetPopup ) )
{
new PopupMenu( EditGameObjectAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 2 ] = "-";
item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 5 ] = "-";
item[ 6 ] = "Create Child GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
};
}
//Asset Import Resolution menus
if( !isObject( ImportAssetResolutionsPopup ) )
{
%this.ImportAssetResolutionsPopup = new PopupMenu( ImportAssetResolutionsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Use original Asset for duplicates" TAB "" TAB "";
item[1] = "Override duplicate with new Asset" TAB "" TAB "";
item[2] = "-";
item[3] = "Rename Asset" TAB "" TAB "";
item[4] = "-";
item[5] = "Find missing file" TAB "" TAB "ImportAssetWindow.findMissingFile(ImportAssetResolutionsPopup.assetItem);";
item[6] = "-";
item[7] = "Edit Asset properties" TAB "" TAB "";
};
}
//
// Import Asset Actions
//
if( !isObject( ImportAssetMaterialMaps ) )
{
%this.ImportAssetActions = new PopupMenu( ImportAssetMaterialMaps )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Add Color Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Color\");";
item[1] = "Add Normal Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Normal\");";
item[2] = "Add Composite Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Composite\");";
item[3] = "Add Metalness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Metalness\");";
item[4] = "Add AO Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"AO\");";
item[5] = "Add Roughness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Roughness\");";
item[6] = "Add Glow Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Glow\");";
Item[7] = "-";
Item[8] = "Add Existing Image Asset" TAB "" TAB "ImportAssetWindow.addExistingImageAsset();";
};
}
if( !isObject( ImportAssetActions ) )
{
%this.ImportAssetActions = new PopupMenu( ImportAssetActions )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Add New Asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
item[1] = "Import Existing File as Asset" TAB "" TAB "ImportAssetWindow.importExistingFile();";
item[2] = "-";
item[3] = "Add Reference to Existing Asset" TAB "" TAB "ImportAssetWindow.addRefExistingAsset();";
item[4] = "-";
item[5] = "Remove asset" TAB "" TAB "ImportAssetWindow.removeImportingAsset();";
};
}
if( !isObject( AddNewToolPopup ) )
{
new PopupMenu( AddNewToolPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
isPopup = true;
item[ 0 ] = "Create New Editor Tool" TAB "" TAB "AssetBrowser.createNewEditorTool(AddNewToolPopup.targetFolder);";
};
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditCollectionSets ) )
{
new PopupMenu( EditCollectionSets )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Delete Collection Set" TAB "" TAB "AssetBrowser.deleteCollectionSet();";
};
}
}
function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)
{
return true;
}
function AddNewScriptAssetPopupMenu::setupDefaultState(%this)
{
// Setup camera speed gui's. Both menu and editorgui
%this.setupGuiControls();
Parent::setupDefaultState(%this);
}
function AddNewScriptAssetPopupMenu::setupGuiControls(%this)
{
}