Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/addPackageWindow.tscript
2021-01-19 21:32:31 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function AssetBrowser_addPackageWindow::onGainFirstResponder(%this)
{
%this-->packageName.setFirstResponder();
}
function AssetBrowser_addPackageWindow::close()
{
Canvas.popDialog(AssetBrowser_addPackage);
eval(AssetBrowser_addPackageWindow.callbackFunction);
}
function AssetBrowser_addPackageWindow::CreateNewPackage(%this)
{
%newPackageName = %this-->packageName.getText();
if(%newPackageName $= "")
return;
echo("Creating a new package named: " @ %newPackageName);
%moduleFilePath = "data/" @ %newPackageName;
%moduleDefinitionFilePath = %moduleFilePath @ "/" @ %newPackageName @ ".module";
%moduleScriptFilePath = %moduleFilePath @ "/" @ %newPackageName @ "." @ $TorqueScriptFileExtension;
%newPackage = new ModuleDefinition()
{
ModuleId = %newPackageName;
versionId = 1;
ScriptFile = %newPackageName @ "." @ $TorqueScriptFileExtension;
CreateFunction="onCreate";
DestroyFunction="onDestroy";
Group = "Game";
new DeclaredAssets()
{
Extension = "asset.taml";
Recurse = true;
};
};
TAMLWrite(%newPackage, %moduleDefinitionFilePath);
//Now generate the script file for it
%file = new FileObject();
if(%file.openForWrite(%moduleScriptFilePath))
{
%file.writeline("function " @ %newPackageName @ "::onCreate(%this)\n{\n\n}\n");
%file.writeline("function " @ %newPackageName @ "::onDestroy(%this)\n{\n\n}\n");
//todo, pre-write any event functions of interest
%file.close();
}
//force a refresh of our modules list
ModuleDatabase.ignoreLoadedGroups(true);
ModuleDatabase.scanModules();
%success = ModuleDatabase.loadExplicit(%newPackageName, 1);
ModuleDatabase.ignoreLoadedGroups(false);
//force a reload of the package lists
NewAssetPackageList.refresh();
GameObjectPackageList.refresh();
ImportAssetPackageList.refresh();
Canvas.popDialog(AssetBrowser_addPackage);
eval(AssetBrowser_addPackageWindow.callbackFunction);
}
function AssetBrowserPackageList::onWake(%this)
{
%this.refresh();
}
function AssetBrowserPackageList::refresh(%this)
{
%this.clear();
//First, get our list of modules
%moduleList = ModuleDatabase.findModules();
%count = getWordCount(%moduleList);
for(%i=0; %i < %count; %i++)
{
%moduleName = getWord(%moduleList, %i);
%this.add(%moduleName.ModuleId, %i);
}
}