mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Fixes name handling when finding associated image files on materials Makes parseImageSuffix return back the case-correct suffix given the image's filename Fixes import session reset logic to not have infinite looping happen when activated if files are in the session still(used mainly when import config is changed) Makes sure materials are not processed if they are found in the import config's ignoreMaterials list Makes sure active import config is properly on importer when it's changed in the Import window Tweaked asset browser folder filtering logic so it always rejects .git folders from displaying, and also made the core, tools, cache and shaderCache filtering behavior consistent Fixed navigation of root-level folders if double-clicking on them through the main window Ensured import session is reset after an import happens so no extra files are left over in the importer's list |
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| .editorconfig | ||
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| .gitignore | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
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Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.