Torque3D/Templates/BaseGame/game/tools
Areloch 32cfd0b39e Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
Added ability to check if popup menu is currently Visible
Removed unwanted path debug/testing code from tsShapeConstructor
Made a number of default postFX's names more consistent and set up asset definitions for them. Began adding hooks to PostFX editor as well
Refactored Asset Import window with new layout, revamped import behavior to work with new layout concept and easier editing of import 'session'
Updated Asset Browser to utilize a common 'DirectoryHandler' object to standardize/centralize all folder navigation behavior for the asset tool ecosystem
Added new window to select path for assets
Refactored import config editor to be easier to utilize
Added field in editor settings to edit import configs without needing to first try and import assets
Updated a number of asset types' scripts to handle address-based system
Began standardizing a number of 'actions' for the asset browser, including drag-n-drop, renaming, deleting, moving, etc.
Made refreshing behavior of AB more consistent
When making new in AB folder, it will automatically navigate to the new folder
When making a new folder, prompts the folder name via new popup window
Refactored PostFX editor to use newer layout with side list for easier use
2019-12-03 00:09:18 -06:00
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assetBrowser Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
base From @rextimmy was missing the stateblock handling for the Transparency mode Sub 2019-11-19 01:25:24 -06:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
convexEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
datablockEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
guiEditor Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 2019-09-18 01:41:57 -05:00
levels Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-11-22 21:27:52 -06:00
meshRoadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
roadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
shapeEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor WIP updated UI 2019-05-09 00:11:49 -05:00
VPathEditor (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
worldEditor Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Removed redundant 'load last edited level' startup mode to editor. 2019-11-20 01:39:12 -06:00
settings.xml WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
Tools.cs Adds isSRGB and invertSmoothness checkboxes to terrain material editor 2019-11-11 01:40:55 -06:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00