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20 lines
369 B
C++
20 lines
369 B
C++
#pragma once
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#include "playerObject.h"
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#include "T3D/components/ai/aiControllerComponent.h"
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class AIPlayerObject : public PlayerObject
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{
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typedef PlayerObject Parent;
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AIControllerComponent* mAIControllerComponent;
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public:
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AIPlayerObject();
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~AIPlayerObject();
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virtual bool onAdd();
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virtual void onRemove();
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DECLARE_CONOBJECT(AIPlayerObject);
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}; |