Torque3D/Engine/source/T3D/assets/LevelAsset.h

86 lines
3.1 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef LEVEL_ASSET_H
#define LEVEL_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
//-----------------------------------------------------------------------------
class LevelAsset : public AssetBase
{
typedef AssetBase Parent;
StringTableEntry mLevelName;
StringTableEntry mLevelFile;
StringTableEntry mPreviewImage;
bool mIsSubLevel;
StringTableEntry mMainLevelAsset;
public:
LevelAsset();
virtual ~LevelAsset();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
/// Declare Console Object.
DECLARE_CONOBJECT(LevelAsset);
void setLevelFile(const char* pImageFile);
inline StringTableEntry getLevelFile(void) const { return mLevelFile; };
void setImageFile(const char* pImageFile);
inline StringTableEntry getImageFile(void) const { return mPreviewImage; };
SimObjectId load();
protected:
static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); }
static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; }
static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); }
virtual void initializeAsset(void);
virtual void onAssetRefresh(void) {}
};
DefineConsoleType(TypeLevelAssetPtr, LevelAsset)
#endif // _ASSET_BASE_H_