Torque3D/Engine/source/T3D/levelInfo.h
2025-01-23 22:12:55 +00:00

151 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _LEVELINFO_H_
#define _LEVELINFO_H_
#ifndef _NETOBJECT_H_
#include "sim/netObject.h"
#endif
#ifndef _COLOR_H_
#include "core/color.h"
#endif
#ifndef _FOGSTRUCTS_H_
#include "scene/fogStructs.h"
#endif
#ifndef _SFXCOMMON_H_
#include "sfx/sfxCommon.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
#include "T3D/assets/ImageAsset.h"
class SFXAmbience;
class SFXSoundscape;
class LevelInfo : public NetObject
{
typedef NetObject Parent;
private:
F32 mWorldSize;
FogData mFogData;
F32 mNearClip;
F32 mVisibleDistance;
F32 mVisibleGhostDistance;
F32 mDecalBias;
ColorI mCanvasClearColor;
/// @name Lighting Properties
/// @{
bool mAdvancedLightmapSupport;
/// Seconds it takes to go from one global ambient color
/// to a different one.
F32 mAmbientLightBlendPhase;
/// Interpolation for going from one global ambient color
/// to a different one.
EaseF mAmbientLightBlendCurve;
/// @}
/// @name Sound Properties
/// @{
/// Global ambient sound space properties.
SFXAmbience* mSoundAmbience;
/// Distance attenuation model to use.
SFXDistanceModel mSoundDistanceModel;
///
SFXSoundscape* mSoundscape;
F32 mDampness; ///<applies wetness
/// @}
/// Responsible for passing on
/// the LevelInfo settings to the
/// client SceneGraph, from which
/// other systems can get at them.
void _updateSceneGraph();
void _onLMActivate(const char *lm, bool enable);
protected:
DECLARE_IMAGEASSET_REFACTOR(LevelInfo, AccuTexture, GFXStaticTextureSRGBProfile)
public:
LevelInfo();
virtual ~LevelInfo();
DECLARE_CONOBJECT(LevelInfo);
/// @name SceneObject Inheritance
/// @{
virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
/// @}
/// @name SimObject Inheritance
/// @{
bool onAdd() override;
void onRemove() override;
void inspectPostApply() override;
static void initPersistFields();
/// @}
/// @name NetObject Inheritance
/// @{
enum NetMaskBits
{
UpdateMask = BIT(0)
};
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
void setLevelAccuTexture();
/// @}
};
#endif // _LEVELINFO_H_