Torque3D/Engine/source/lighting/advanced
DavidWyand-GG b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
..
glsl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
hlsl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightBinManager.cpp Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBinManager.h Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBufferConditioner.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00