Torque3D/Engine/source/lighting/common
2023-03-04 21:44:52 +01:00
..
blobShadow.cpp uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
blobShadow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightMapParams.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
lightMapParams.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
projectedShadow.cpp Assign result from mClampF 2023-03-04 21:44:52 +01:00
projectedShadow.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
sceneLighting.cpp uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
sceneLighting.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneLightingGlobals.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00