Torque3D/Engine/source/afx/ea/afxEA_Model.cpp
2018-03-29 17:46:57 -05:00

255 lines
6.8 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "ts/tsShapeInstance.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/afxResidueMgr.h"
#include "afx/ce/afxModel.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Model -- This is the adapter for afxModel, a lightweight animated model effect.
class afxEA_Model : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxModelData* model_data;
afxModel* model;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Model();
/*D*/ ~afxEA_Model();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
virtual void ea_set_scope_status(bool flag);
virtual void onDeleteNotify(SimObject*);
virtual void getUpdatedBoxCenter(Point3F& pos);
virtual TSShape* getTSShape();
virtual TSShapeInstance* getTSShapeInstance();
virtual SceneObject* ea_get_scene_object() const;
virtual U32 ea_get_triggers() const;
virtual U32 setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans);
virtual void resetAnimation(U32 tag);
virtual F32 getAnimClipDuration(const char* clip);
};
afxEA_Model::afxEA_Model()
{
model_data = 0;
model = 0;
}
afxEA_Model::~afxEA_Model()
{
if (model)
model->deleteObject();
if (model_data && model_data->isTempClone())
delete model_data;
model_data = 0;
}
void afxEA_Model::ea_set_datablock(SimDataBlock* db)
{
model_data = dynamic_cast<afxModelData*>(db);
}
bool afxEA_Model::ea_start()
{
if (!model_data)
{
Con::errorf("afxEA_Model::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
return true;
}
bool afxEA_Model::ea_update(F32 dt)
{
if (!model)
{
// create and register effect
model = new afxModel();
model->onNewDataBlock(model_data, false);
if (!model->registerObject())
{
delete model;
model = 0;
Con::errorf("afxEA_Model::ea_update() -- effect failed to register.");
return false;
}
deleteNotify(model);
model->setSequenceRateFactor(mDatablock->rate_factor/ mProp_time_factor);
model->setSortPriority(mDatablock->sort_priority);
}
if (model)
{
if (mDo_fades)
{
model->setFadeAmount(mFade_value);
}
model->setTransform(mUpdated_xfm);
model->setScale(mUpdated_scale);
}
return true;
}
void afxEA_Model::ea_finish(bool was_stopped)
{
if (!model)
return;
if (mIn_scope && mEW_timing.residue_lifetime > 0)
{
clearNotify(model);
afxResidueMgr::add(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, model);
model = 0;
}
else
{
model->deleteObject();
model = 0;
}
}
void afxEA_Model::ea_set_scope_status(bool in_scope)
{
if (model)
model->setVisibility(in_scope);
}
void afxEA_Model::onDeleteNotify(SimObject* obj)
{
if (model == dynamic_cast<afxModel*>(obj))
model = 0;
Parent::onDeleteNotify(obj);
}
void afxEA_Model::getUpdatedBoxCenter(Point3F& pos)
{
if (model)
pos = model->getBoxCenter();
}
TSShape* afxEA_Model::getTSShape()
{
return (model) ? model->getTSShape() : 0;
}
TSShapeInstance* afxEA_Model::getTSShapeInstance()
{
return (model) ? model->getTSShapeInstance() : 0;
}
SceneObject* afxEA_Model::ea_get_scene_object() const
{
return model;
}
U32 afxEA_Model::ea_get_triggers() const
{
TSShapeInstance* shape_inst = model->getTSShapeInstance();
return (shape_inst) ? shape_inst->getTriggerStateMask() : 0;
}
void afxEA_Model::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (model_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxModelData* orig_db = model_data;
model_data = new afxModelData(*orig_db, true);
orig_db->performSubstitutions(model_data, mChoreographer, mGroup_index);
}
}
U32 afxEA_Model::setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans)
{
return (model) ? model->setAnimClip(clip, pos, rate, trans) : 0;
}
void afxEA_Model::resetAnimation(U32 tag)
{
if (model)
model->resetAnimation(tag);
}
F32 afxEA_Model::getAnimClipDuration(const char* clip)
{
return (model) ? model->getAnimClipDuration(clip) : 0;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_ModelDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_ModelDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
virtual afxEffectWrapper* create() const { return new afxEA_Model; }
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_ModelDesc afxEA_ModelDesc::desc;
bool afxEA_ModelDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxModelData) == typeid(*db));
}
bool afxEA_ModelDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return (timing.lifetime < 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//