Torque3D/Templates/Full/game/shaders/common
2015-11-11 13:52:46 -06:00
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fixedFunction Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
gl diffuse/albedo texture linearization 2015-11-11 13:52:46 -06:00
lighting case sensitivity fixe for linux 2015-08-06 04:00:56 -05:00
postFx diffuse/albedo texture linearization 2015-11-11 13:52:46 -06:00
ribbons ribbon_opengl 2014-12-03 22:19:02 +01:00
terrain Workaround for OpenGL terrain blend on Intel drivers. 2014-12-16 00:30:50 +01:00
water diffuse/albedo texture linearization 2015-11-11 13:52:46 -06:00
basicCloudsP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
basicCloudsV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cloudLayerP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cloudLayerV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
foliage.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
fxFoliageReplicatorP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
fxFoliageReplicatorV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
guiMaterialV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
hlslStructs.h Side by side rendering 2013-04-09 15:19:18 -04:00
imposter.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lighting.hlsl Use factor of ambient light with camera direction for allow normals on shadowed surfaces. 2014-12-09 19:46:06 -05:00
particleCompositeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particleCompositeV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particlesP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particlesV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
planarReflectBumpP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
planarReflectBumpV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
planarReflectP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
planarReflectV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
precipP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
precipV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
projectedShadowP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
projectedShadowV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scatterSkyP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scatterSkyV.hlsl Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
shdrConsts.h Full Template for ticket #1 2012-09-19 11:54:25 -04:00
torque.hlsl diffuse/albedo texture linearization 2015-11-11 13:52:46 -06:00
wavesP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
wavesV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
wind.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00