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assetTypes
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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templateFiles
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Merge pull request #495 from JeffProgrammer/tsneo
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2021-09-09 19:22:15 -05:00 |
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addModuleWindow.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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assetImport.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfig.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfigEditor.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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creator.tscript
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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directoryHandling.tscript
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* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
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2021-10-25 17:58:24 -04:00 |
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editAsset.tscript
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Merge pull request #495 from JeffProgrammer/tsneo
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2021-09-09 19:22:15 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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newAsset.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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popupMenus.tscript
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Fixes Settings window not being able to be brought forward over AB
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2021-11-14 01:26:04 -06:00 |
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profiles.tscript
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Add getScriptPath console function to GUIAsset
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2021-09-10 02:13:56 -05:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |