mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
198 lines
6.6 KiB
C++
198 lines
6.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platformWin32/platformWin32.h"
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#include "console/console.h"
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#include "core/stringTable.h"
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#include <math.h>
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Platform::SystemInfo_struct Platform::SystemInfo;
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extern void PlatformBlitInit();
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extern void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo,
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char* vendor, U32 processor, U32 properties, U32 properties2); // platform/platformCPU.cc
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#if defined(TORQUE_SUPPORTS_NASM)
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// asm cpu detection routine from platform code
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extern "C"
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{
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void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties);
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}
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#endif
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void Processor::init()
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{
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// Reference:
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// www.cyrix.com
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// www.amd.com
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// www.intel.com
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// http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
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Con::printf("Processor Init:");
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Platform::SystemInfo.processor.type = CPU_X86Compatible;
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Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
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Platform::SystemInfo.processor.mhz = 0;
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Platform::SystemInfo.processor.properties = CPU_PROP_C | CPU_PROP_LE;
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char vendor[13] = {0,};
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U32 properties = 0;
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U32 processor = 0;
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U32 properties2 = 0;
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#if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)
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__asm
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{
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//--------------------------------------
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// is CPUID supported
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push ebx
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push edx
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push ecx
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pushfd
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pushfd // save EFLAGS to stack
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pop eax // move EFLAGS into EAX
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mov ebx, eax
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xor eax, 0x200000 // flip bit 21
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push eax
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popfd // restore EFLAGS
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pushfd
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pop eax
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cmp eax, ebx
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jz EXIT // doesn't support CPUID instruction
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//--------------------------------------
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// Get Vendor Informaion using CPUID eax==0
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xor eax, eax
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cpuid
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mov DWORD PTR vendor, ebx
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mov DWORD PTR vendor+4, edx
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mov DWORD PTR vendor+8, ecx
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// get Generic Extended CPUID info
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mov eax, 1
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cpuid // eax=1, so cpuid queries feature information
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and eax, 0x0fff3fff
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mov processor, eax // just store the model bits
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mov properties, edx
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mov properties2, ecx
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// Want to check for 3DNow(tm). Need to see if extended cpuid functions present.
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mov eax, 0x80000000
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cpuid
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cmp eax, 0x80000000
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jbe MAYBE_3DLATER
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mov eax, 0x80000001
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cpuid
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and edx, 0x80000000 // 3DNow if bit 31 set -> put bit in our properties
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or properties, edx
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MAYBE_3DLATER:
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EXIT:
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popfd
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pop ecx
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pop edx
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pop ebx
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}
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#elif defined(TORQUE_SUPPORTS_NASM)
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detectX86CPUInfo(vendor, &processor, &properties);
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#endif
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SetProcessorInfo(Platform::SystemInfo.processor, vendor, processor, properties, properties2);
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// now calculate speed of processor...
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U32 nearmhz = 0; // nearest rounded mhz
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U32 mhz = 0; // calculated value.
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LONG result;
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DWORD data = 0;
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DWORD dataSize = 4;
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HKEY hKey;
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result = ::RegOpenKeyExA (HKEY_LOCAL_MACHINE,"Hardware\\Description\\System\\CentralProcessor\\0", 0, KEY_QUERY_VALUE, &hKey);
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if (result == ERROR_SUCCESS)
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{
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result = ::RegQueryValueExA (hKey, "~MHz",NULL, NULL,(LPBYTE)&data, &dataSize);
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if (result == ERROR_SUCCESS)
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nearmhz = mhz = data;
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::RegCloseKey(hKey);
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}
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Platform::SystemInfo.processor.mhz = mhz;
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if (mhz==0)
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{
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Con::printf(" %s, (Unknown) Mhz", Platform::SystemInfo.processor.name);
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// stick SOMETHING in so it isn't ZERO.
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Platform::SystemInfo.processor.mhz = 200; // seems a decent value.
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}
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else
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{
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if (nearmhz >= 1000)
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Con::printf(" %s, ~%.2f Ghz", Platform::SystemInfo.processor.name, ((float)nearmhz)/1000.0f);
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else
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Con::printf(" %s, ~%d Mhz", Platform::SystemInfo.processor.name, nearmhz);
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if (nearmhz != mhz)
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{
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if (mhz >= 1000)
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Con::printf(" (timed at roughly %.2f Ghz)", ((float)mhz)/1000.0f);
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else
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Con::printf(" (timed at roughly %d Mhz)", mhz);
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}
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}
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if( Platform::SystemInfo.processor.numAvailableCores > 0
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|| Platform::SystemInfo.processor.numPhysicalProcessors > 0
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|| Platform::SystemInfo.processor.isHyperThreaded )
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Platform::SystemInfo.processor.properties |= CPU_PROP_MP;
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if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
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Con::printf( " FPU detected" );
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if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
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Con::printf( " MMX detected" );
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if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW)
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Con::printf( " 3DNow detected" );
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if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
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Con::printf( " SSE detected" );
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if( Platform::SystemInfo.processor.properties & CPU_PROP_SSE2 )
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Con::printf( " SSE2 detected" );
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if( Platform::SystemInfo.processor.isHyperThreaded )
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Con::printf( " HT detected" );
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if( Platform::SystemInfo.processor.properties & CPU_PROP_MP )
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Con::printf( " MP detected [%i cores, %i logical, %i physical]",
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Platform::SystemInfo.processor.numAvailableCores,
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Platform::SystemInfo.processor.numLogicalProcessors,
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Platform::SystemInfo.processor.numPhysicalProcessors );
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Con::printf(" ");
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PlatformBlitInit();
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}
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