Torque3D/Engine/source/ts/collada
AzaezelX cd5f897e55 dsqs area subset of dts data
ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq
also fix shapeanimation tooltip display
and for furutere utility,  TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se
2025-09-14 15:18:03 -05:00
..
colladaAppMaterial.cpp material definition 2025-01-23 22:15:29 +00:00
colladaAppMaterial.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaAppMesh.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
colladaAppMesh.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaAppNode.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
colladaAppNode.h virtuals removed 2024-03-18 18:13:00 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
colladaImport.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
colladaLights.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp dsqs area subset of dts data 2025-09-14 15:18:03 -05:00
colladaShapeLoader.h virtuals removed 2024-03-18 18:13:00 +00:00
colladaUtils.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
colladaUtils.h virtuals removed 2024-03-18 18:13:00 +00:00