mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 08:34:44 +00:00
ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se |
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| .. | ||
| colladaAppMaterial.cpp | ||
| colladaAppMaterial.h | ||
| colladaAppMesh.cpp | ||
| colladaAppMesh.h | ||
| colladaAppNode.cpp | ||
| colladaAppNode.h | ||
| colladaAppSequence.cpp | ||
| colladaAppSequence.h | ||
| colladaExtensions.cpp | ||
| colladaExtensions.h | ||
| colladaImport.cpp | ||
| colladaLights.cpp | ||
| colladaShapeLoader.cpp | ||
| colladaShapeLoader.h | ||
| colladaUtils.cpp | ||
| colladaUtils.h | ||