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https://github.com/TorqueGameEngines/Torque3D.git
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ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se |
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| .. | ||
| assimpAppMaterial.cpp | ||
| assimpAppMaterial.h | ||
| assimpAppMesh.cpp | ||
| assimpAppMesh.h | ||
| assimpAppNode.cpp | ||
| assimpAppNode.h | ||
| assimpAppSequence.cpp | ||
| assimpAppSequence.h | ||
| assimpShapeLoader.cpp | ||
| assimpShapeLoader.h | ||