Torque3D/Engine/source/platformX86UNIX/x86UNIXTime.cpp
2012-09-19 11:15:01 -04:00

162 lines
4.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformX86UNIX/platformX86UNIX.h"
#include "platform/platformTimer.h"
#include "time.h"
#include <errno.h>
#include <time.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <unistd.h>
static U32 sgCurrentTime = 0;
U32 x86UNIXGetTickCount();
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
String Platform::localTimeToString( const LocalTime &lt )
{
tm systime;
systime.tm_sec = lt.sec;
systime.tm_min = lt.min;
systime.tm_hour = lt.hour;
systime.tm_mon = lt.month;
systime.tm_mday = lt.monthday;
systime.tm_wday = lt.weekday;
systime.tm_year = lt.year;
systime.tm_yday = lt.yearday;
systime.tm_isdst = lt.isdst;
return asctime( &systime );
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
U32 Platform::getRealMilliseconds()
{
// struct rusage usageStats;
// getrusage(RUSAGE_SELF, &usageStats);
// return usageStats.ru_utime.tv_usec;
return x86UNIXGetTickCount();
}
U32 Platform::getVirtualMilliseconds()
{
return sgCurrentTime;
}
void Platform::advanceTime(U32 delta)
{
sgCurrentTime += delta;
}
void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt)
{
if(!lt)
return;
time_t long_time = ft;
struct tm systime;
/// Convert to local time, thread safe.
localtime_r( &long_time, &systime );
/// Fill the return struct
lt->sec = systime.tm_sec;
lt->min = systime.tm_min;
lt->hour = systime.tm_hour;
lt->month = systime.tm_mon;
lt->monthday = systime.tm_mday;
lt->weekday = systime.tm_wday;
lt->year = systime.tm_year;
lt->yearday = systime.tm_yday;
lt->isdst = systime.tm_isdst;
}
PlatformTimer *PlatformTimer::create()
{
return new DefaultPlatformTimer();
}
//------------------------------------------------------------------------------
//-------------------------------------- x86UNIX Implementation
//
//
static bool sg_initialized = false;
static U32 sg_secsOffset = 0;
//--------------------------------------
U32 x86UNIXGetTickCount()
{
// TODO: What happens when crossing a day boundary?
//
timeval t;
if (sg_initialized == false) {
sg_initialized = true;
gettimeofday(&t, NULL);
sg_secsOffset = t.tv_sec;
}
gettimeofday(&t, NULL);
U32 secs = t.tv_sec - sg_secsOffset;
U32 uSecs = t.tv_usec;
// Make granularity 1 ms
return (secs * 1000) + (uSecs / 1000);
}
void Platform::sleep(U32 ms)
{
// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
usleep( ms * 1000 );
}