Torque3D/Engine/source/gui/buttons/guiToolboxButtonCtrl.h
2012-09-19 11:15:01 -04:00

71 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUITOOLBOXBUTTON_H_
#define _GUITOOLBOXBUTTON_H_
#ifndef _GUIBUTTONCTRL_H_
#include "gui/buttons/guiButtonCtrl.h"
#endif
#ifndef GFX_Texture_Manager_H_
#include "gfx/gfxTextureManager.h"
#endif
class GuiToolboxButtonCtrl : public GuiButtonCtrl
{
private:
typedef GuiButtonCtrl Parent;
protected:
StringTableEntry mNormalBitmapName;
StringTableEntry mLoweredBitmapName;
StringTableEntry mHoverBitmapName;
GFXTexHandle mTextureNormal;
GFXTexHandle mTextureLowered;
GFXTexHandle mTextureHover;
void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect);
void renderStateRect( GFXTexHandle &texture, const RectI& rect );
public:
DECLARE_CONOBJECT(GuiToolboxButtonCtrl);
GuiToolboxButtonCtrl();
static void initPersistFields();
//Parent methods
bool onWake();
void onSleep();
void inspectPostApply();
void setNormalBitmap( StringTableEntry bitmapName );
void setLoweredBitmap( StringTableEntry bitmapName );
void setHoverBitmap( StringTableEntry bitmapName );
void onRender(Point2I offset, const RectI &updateRect);
};
#endif //_GUITOOLBOXBUTTON_H_