Torque3D/Engine/source/gui/controls/guiTextEditSliderCtrl.cpp
2016-03-20 21:52:11 +10:00

431 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/controls/guiTextEditSliderCtrl.h"
#include "console/consoleTypes.h"
#include "console/console.h"
#include "gui/core/guiCanvas.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "console/engineAPI.h"
IMPLEMENT_CONOBJECT(GuiTextEditSliderCtrl);
ConsoleDocClass( GuiTextEditSliderCtrl,
"@brief GUI Control which displays a numerical value which can be increased or "
"decreased using a pair of arrows.\n\n"
"@tsexample\n"
"new GuiTextEditSliderCtrl()\n"
"{\n"
" format = \"%3.2f\";\n"
" range = \"-1e+03 1e+03\";\n"
" increment = \"0.1\";\n"
" focusOnMouseWheel = \"0\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
"};\n"
"@endtsexample\n\n"
"@see GuiTextEditCtrl\n\n"
"@ingroup GuiCore\n"
);
GuiTextEditSliderCtrl::GuiTextEditSliderCtrl()
{
mRange.set(0.0f, 1.0f);
mIncAmount = 1.0f;
mValue = 0.0f;
mMulInc = 0;
mIncCounter = 0.0f;
mFormat = StringTable->insert("%3.2f");
mTextAreaHit = None;
mFocusOnMouseWheel = false;
}
GuiTextEditSliderCtrl::~GuiTextEditSliderCtrl()
{
}
void GuiTextEditSliderCtrl::initPersistFields()
{
addField("format", TypeString, Offset(mFormat, GuiTextEditSliderCtrl), "Character format type to place in the control.\n");
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderCtrl), "How far to increment the slider on each step.\n");
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
Parent::initPersistFields();
}
void GuiTextEditSliderCtrl::getText(char *dest)
{
Parent::getText(dest);
}
void GuiTextEditSliderCtrl::setText(const char *txt)
{
mValue = dAtof(txt);
checkRange();
setValue();
}
bool GuiTextEditSliderCtrl::onKeyDown(const GuiEvent &event)
{
return Parent::onKeyDown(event);
}
void GuiTextEditSliderCtrl::checkRange()
{
if(mValue < mRange.x)
mValue = mRange.x;
else if(mValue > mRange.y)
mValue = mRange.y;
}
void GuiTextEditSliderCtrl::setValue()
{
char buf[20];
// For some reason this sprintf is failing to convert
// a floating point number to anything with %d, so cast it.
if( dStricmp( mFormat, "%d" ) == 0 )
dSprintf(buf,sizeof(buf),mFormat, (S32)mValue);
else
dSprintf(buf,sizeof(buf),mFormat, mValue);
Parent::setText(buf);
}
void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseDown(event);
return;
}
char txt[20];
Parent::getText(txt);
mValue = dAtof(txt);
mMouseDownTime = Sim::getCurrentTime();
GuiControl *parent = getParent();
if(!parent)
return;
Point2I camPos = event.mousePoint;
Point2I point = parent->localToGlobalCoord(getPosition());
if(camPos.x > point.x + getExtent().x - 14)
{
if(camPos.y > point.y + (getExtent().y/2))
{
mValue -=mIncAmount;
mTextAreaHit = ArrowDown;
mMulInc = -0.15f;
}
else
{
mValue +=mIncAmount;
mTextAreaHit = ArrowUp;
mMulInc = 0.15f;
}
checkRange();
setValue();
mouseLock();
// We should get the focus and set the
// cursor to the start of the text to
// mimic the standard Windows behavior.
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return;
}
Parent::onMouseDown(event);
}
void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseDragged(event);
return;
}
if(mTextAreaHit == None || mTextAreaHit == Slider)
{
mTextAreaHit = Slider;
GuiControl *parent = getParent();
if(!parent)
return;
Point2I camPos = event.mousePoint;
Point2I point = parent->localToGlobalCoord(getPosition());
F32 maxDis = 100;
F32 val;
if(camPos.y < point.y)
{
if((F32)point.y < maxDis)
maxDis = (F32)point.y;
val = point.y - maxDis;
if(point.y > 0)
mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
else
mMulInc = 1.0f;
checkIncValue();
return;
}
else if(camPos.y > point.y + getExtent().y)
{
GuiCanvas *root = getRoot();
val = (F32)(root->getHeight() - (point.y + getHeight()));
if(val < maxDis)
maxDis = val;
if( val > 0)
mMulInc= -(F32)(camPos.y - (point.y + getHeight()))/maxDis;
else
mMulInc = -1.0f;
checkIncValue();
return;
}
mTextAreaHit = None;
Parent::onMouseDragged(event);
}
}
void GuiTextEditSliderCtrl::onMouseUp(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseUp(event);
return;
}
mMulInc = 0.0f;
mouseUnlock();
if ( mTextAreaHit != None )
selectAllText();
//if we released the mouse within this control, then the parent will call
//the mConsoleCommand other wise we have to call it.
Parent::onMouseUp(event);
//if we didn't release the mouse within this control, then perform the action
// if (!cursorInControl())
execConsoleCallback();
execAltConsoleCallback();
//Set the cursor position to where the user clicked
mCursorPos = calculateCursorPos( event.mousePoint );
mTextAreaHit = None;
}
bool GuiTextEditSliderCtrl::onMouseWheelUp(const GuiEvent &event)
{
if ( !mActive || !mAwake || !mVisible )
return Parent::onMouseWheelUp(event);
if ( !isFirstResponder() && !mFocusOnMouseWheel )
{
GuiControl *parent = getParent();
if ( parent )
return parent->onMouseWheelUp( event );
return false;
}
mValue += mIncAmount;
checkRange();
setValue();
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return true;
}
bool GuiTextEditSliderCtrl::onMouseWheelDown(const GuiEvent &event)
{
if ( !mActive || !mAwake || !mVisible )
return Parent::onMouseWheelDown(event);
if ( !isFirstResponder() && !mFocusOnMouseWheel )
{
GuiControl *parent = getParent();
if ( parent )
return parent->onMouseWheelUp( event );
return false;
}
mValue -= mIncAmount;
checkRange();
setValue();
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return true;
}
void GuiTextEditSliderCtrl::checkIncValue()
{
if(mMulInc > 1.0f)
mMulInc = 1.0f;
else if(mMulInc < -1.0f)
mMulInc = -1.0f;
}
void GuiTextEditSliderCtrl::timeInc(U32 elapseTime)
{
S32 numTimes = elapseTime / 750;
if(mTextAreaHit != Slider && numTimes > 0)
{
if(mTextAreaHit == ArrowUp)
mMulInc = 0.15f * numTimes;
else
mMulInc = -0.15f * numTimes;
checkIncValue();
}
}
void GuiTextEditSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if(mTextAreaHit != None)
{
U32 elapseTime = Sim::getCurrentTime() - mMouseDownTime;
if(elapseTime > 750 || mTextAreaHit == Slider)
{
timeInc(elapseTime);
mIncCounter += mMulInc;
if(mIncCounter >= 1.0f || mIncCounter <= -1.0f)
{
mValue = (mMulInc > 0.0f) ? mValue+mIncAmount : mValue-mIncAmount;
mIncCounter = (mIncCounter > 0.0f) ? mIncCounter-1 : mIncCounter+1;
checkRange();
setValue();
mCursorPos = 0;
}
}
}
Parent::onRender(offset, updateRect);
Point2I start(offset.x + getWidth() - 14, offset.y);
Point2I midPoint(start.x + 7, start.y + (getExtent().y/2));
GFX->getDrawUtil()->drawRectFill(Point2I(start.x+1,start.y+1), Point2I(start.x+13,start.y+getExtent().y-1) , mProfile->mFillColor);
GFX->getDrawUtil()->drawLine(start, Point2I(start.x, start.y+getExtent().y),mProfile->mFontColor);
GFX->getDrawUtil()->drawLine(Point2I(start.x,midPoint.y),
Point2I(start.x+14,midPoint.y),
mProfile->mFontColor);
GFXVertexBufferHandle<GFXVertexPCT> verts(GFX, 6, GFXBufferTypeVolatile);
verts.lock();
verts[0].color.set( 0, 0, 0 );
verts[1].color.set( 0, 0, 0 );
verts[2].color.set( 0, 0, 0 );
verts[3].color.set( 0, 0, 0 );
verts[4].color.set( 0, 0, 0 );
verts[5].color.set( 0, 0, 0 );
if(mTextAreaHit == ArrowUp)
{
verts[0].point.set( (F32)midPoint.x, (F32)start.y + 1.0f, 0.0f );
verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 2.0f, 0.0f );
verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 2.0f, 0.0f );
}
else
{
verts[0].point.set( (F32)midPoint.x, (F32)start.y + 2.0f, 0.0f );
verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 1.0f, 0.0f );
verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 1.0f, 0.0f );
}
if(mTextAreaHit == ArrowDown)
{
verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 1), 0.0f );
verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 3.0f, 0.0f );
verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 3.0f, 0.0f );
}
else
{
verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 2), 0.0f );
verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 2.0f, 0.0f );
verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 2.0f, 0.0f );
}
verts.unlock();
GFX->setVertexBuffer( verts );
GFX->setupGenericShaders();
GFX->drawPrimitive( GFXTriangleList, 0, 2 );
}
void GuiTextEditSliderCtrl::onPreRender()
{
if (isFirstResponder())
{
U32 timeElapsed = Platform::getVirtualMilliseconds() - mTimeLastCursorFlipped;
mNumFramesElapsed++;
if ((timeElapsed > 500) && (mNumFramesElapsed > 3))
{
mCursorOn = !mCursorOn;
mTimeLastCursorFlipped = Sim::getCurrentTime();
mNumFramesElapsed = 0;
setUpdate();
}
//update the cursor if the text is scrolling
if (mDragHit)
{
if ((mScrollDir < 0) && (mCursorPos > 0))
{
mCursorPos--;
}
else if ((mScrollDir > 0) && (mCursorPos < (S32)dStrlen(mText)))
{
mCursorPos++;
}
}
}
}