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working for both neon32 and neon64 Update math_backend.cpp further sse simd additions avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend all float3 and float4 functions and isas completed all options of float3 and float4 functions in isas and math_c neon still to be done but that will be on mac. Update math_backend.cpp mac isa neon update added float3 restructured the classes to look more like the final version of the x86 classes linux required changes Update build-macos-clang.yml Update build-macos-clang.yml Revert "Update build-macos-clang.yml" This reverts commit |
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| .. | ||
| messaging | ||
| catmullRom.cpp | ||
| catmullRom.h | ||
| fpsTracker.cpp | ||
| fpsTracker.h | ||
| imposterCapture.cpp | ||
| imposterCapture.h | ||
| interpolatedChangeProperty.h | ||
| noise2d.cpp | ||
| noise2d.h | ||
| quadTreeTracer.cpp | ||
| quadTreeTracer.h | ||
| rectClipper.cpp | ||
| rectClipper.h | ||
| returnType.h | ||
| sampler.cpp | ||
| sampler.h | ||
| scopeTracker.h | ||
| settings.cpp | ||
| settings.h | ||
| tempAlloc.h | ||
| triBoxCheck.cpp | ||
| triBoxCheck.h | ||
| triRayCheck.cpp | ||
| triRayCheck.h | ||
| undo.cpp | ||
| undo.h | ||