Torque3D/Engine/source/renderInstance/renderTexTargetBinManager.cpp

315 lines
10 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "renderInstance/renderTexTargetBinManager.h"
#include "shaderGen/conditionerFeature.h"
#include "core/util/safeDelete.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/gfxStringEnumTranslate.h"
#include "scene/sceneRenderState.h"
#include "scene/sceneManager.h"
IMPLEMENT_CONOBJECT(RenderTexTargetBinManager);
ConsoleDocClass( RenderTexTargetBinManager,
"@brief An abstract base class for render bin managers that render to a named textue target.\n\n"
"This bin itself doesn't do any rendering work. It offers functionality to manage "
"a texture render target which derived render bin classes can render into.\n\n"
"@see RenderDeferredMgr\n"
"@ingroup RenderBin\n" );
RenderTexTargetBinManager::RenderTexTargetBinManager( const RenderInstType& ritype,
F32 renderOrder,
F32 processAddOrder,
const GFXFormat targetFormat,
const Point2I &targetSize,
const U32 targetChainLength )
: Parent( ritype, renderOrder, processAddOrder ),
mTargetFormat(targetFormat),
mTargetSize(targetSize),
mTargetScale(1.0f, 1.0f),
mTargetSizeType(FixedSize),
mTargetChainLength(targetChainLength),
mTargetChainIdx(0),
mNumRenderTargets(1),
mTargetChain(NULL),
mTargetChainTextures(NULL)
#ifndef TORQUE_SHIPPING
,m_NeedsOnPostRender(false)
#endif
{
GFXDevice::getDeviceEventSignal().notify(this, &RenderTexTargetBinManager::_handleGFXEvent);
GFXTextureManager::addEventDelegate( this, &RenderTexTargetBinManager::_onTextureEvent );
mNamedTarget.setSamplerState( GFXSamplerStateDesc::getClampPoint() );
}
RenderTexTargetBinManager::~RenderTexTargetBinManager()
{
_teardownTargets();
GFXTextureManager::removeEventDelegate( this, &RenderTexTargetBinManager::_onTextureEvent );
GFXDevice::getDeviceEventSignal().remove(this, &RenderTexTargetBinManager::_handleGFXEvent);
}
bool RenderTexTargetBinManager::onAdd()
{
if(!Parent::onAdd())
return false;
_setupTargets();
return true;
}
ImplementEnumType( RenderTexTargetSize,
"What size to render the target texture. Sizes are based on the Window the render is occuring in.\n"
"@ingroup RenderBin\n\n")
{ RenderTexTargetBinManager::WindowSize, "windowsize", "Render to the size of the window.\n" },
{ RenderTexTargetBinManager::WindowSizeScaled, "windowsizescaled", "Render to the size of the window, scaled to the render target's size.\n" },
{ RenderTexTargetBinManager::FixedSize, "fixedsize", "Don't scale the target texture, and render to its default size.\n" },
EndImplementEnumType;
void RenderTexTargetBinManager::initPersistFields()
{
docsURL;
// TOM_TODO:
//addField( "targetScale", mTargetScale );
//addPropertyNOPS( "targetSizeType", mTargetSizeType)->setEnumTable(gSizeTypeEnumTable);
//addPropertyNOPS<S32>( "targetFormat")->setEnumTable(gTextureFormatEnumTable)->addGet(this, &RenderTexTargetBinManager::getTargetFormatConsole)->addSet(this, &RenderTexTargetBinManager::setTargetFormatConsole);
//addProperty<bool>( "blur" )->addSet(this, &RenderTexTargetBinManager::setBlur)->addGet(this, &RenderTexTargetBinManager::getBlur);
Parent::initPersistFields();
}
bool RenderTexTargetBinManager::setTargetSize(const Point2I &newTargetSize)
{
if( mTargetSize.x >= newTargetSize.x &&
mTargetSize.y >= newTargetSize.y )
return true;
mTargetSize = newTargetSize;
mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
return _updateTargets();
}
bool RenderTexTargetBinManager::setTargetFormat(const GFXFormat &newTargetFormat)
{
if(mTargetFormat == newTargetFormat)
return true;
mTargetFormat = newTargetFormat;
ConditionerFeature *conditioner = mNamedTarget.getConditioner();
if(conditioner)
conditioner->setBufferFormat(mTargetFormat);
return _updateTargets();
}
void RenderTexTargetBinManager::setTargetChainLength(const U32 chainLength)
{
if(mTargetChainLength != chainLength)
{
mTargetChainLength = chainLength;
_setupTargets();
}
}
GFXTextureObject* RenderTexTargetBinManager::getTargetTexture( U32 mrtIndex, S32 chainIndex ) const
{
const U32 chainIdx = ( chainIndex > -1 ) ? chainIndex : mTargetChainIdx;
if(chainIdx < mTargetChainLength)
return mTargetChainTextures[chainIdx][mrtIndex];
return NULL;
}
bool RenderTexTargetBinManager::_updateTargets()
{
PROFILE_SCOPE(RenderTexTargetBinManager_updateTargets);
bool ret = true;
mNamedTarget.release();
// Update the target size
for( U32 i = 0; i < mTargetChainLength; i++ )
{
AssertFatal( mTargetChain != NULL, "RenderTexTargetBinManager - target chain not set up" );
if( !mTargetChain[i] )
mTargetChain[i] = GFX->allocRenderToTextureTarget();
for( U32 j = 0; j < mNumRenderTargets; j++ )
{
// try reuse of old color texture
if( mTargetChainTextures[i][j].getWidthHeight() != mTargetSize
|| mTargetChainTextures[i][j].getFormat() != mTargetFormat)
{
ret &= mTargetChainTextures[i][j].set( mTargetSize.x, mTargetSize.y, mTargetFormat,
&GFXRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
1, GFXTextureManager::AA_MATCH_BACKBUFFER );
mTargetChain[i]->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0 + j), mTargetChainTextures[i][j] );
}
}
}
return ret;
}
bool RenderTexTargetBinManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
{
if ( event_ == GFXDevice::deStartOfFrame )
{
mTargetChainIdx++;
if ( mTargetChainIdx >= mTargetChainLength )
mTargetChainIdx = 0;
}
return true;
}
void RenderTexTargetBinManager::_onTextureEvent( GFXTexCallbackCode code )
{
switch(code)
{
case GFXZombify:
_teardownTargets();
break;
case GFXResurrect:
_setupTargets();
break;
}
}
bool RenderTexTargetBinManager::_setupTargets()
{
_teardownTargets();
mTargetChain = new GFXTextureTargetRef[mTargetChainLength];
mTargetChainTextures = new GFXTexHandle*[mTargetChainLength];
for( U32 i = 0; i < mTargetChainLength; i++ )
mTargetChainTextures[i] = new GFXTexHandle[mNumRenderTargets];
mTargetChainIdx = 0;
mTargetSize = Point2I::Zero;
return true;
}
void RenderTexTargetBinManager::_teardownTargets()
{
mNamedTarget.release();
SAFE_DELETE_ARRAY(mTargetChain);
if(mTargetChainTextures != NULL)
{
for( U32 i = 0; i < mTargetChainLength; i++ )
SAFE_DELETE_ARRAY(mTargetChainTextures[i]);
}
SAFE_DELETE_ARRAY(mTargetChainTextures);
}
GFXTextureTargetRef RenderTexTargetBinManager::_getTextureTarget(const U32 idx /* = 0 */)
{
return mTargetChain[idx];
}
bool RenderTexTargetBinManager::_onPreRender(SceneRenderState * state, bool preserve /* = false */)
{
PROFILE_SCOPE(RenderTexTargetBinManager_onPreRender);
#ifndef TORQUE_SHIPPING
AssertFatal( m_NeedsOnPostRender == false, "_onPostRender not called on RenderTexTargetBinManager, or sub-class." );
m_NeedsOnPostRender = false;
#endif
// Update the render target size
const Point2I &rtSize = GFX->getActiveRenderTarget()->getSize();
switch(mTargetSizeType)
{
case WindowSize:
setTargetSize(rtSize);
break;
case WindowSizeScaled:
{
Point2I scaledTargetSize(mFloor(rtSize.x * mTargetScale.x), mFloor(rtSize.y * mTargetScale.y));
setTargetSize(scaledTargetSize);
break;
}
case FixedSize:
// No adjustment necessary
break;
}
if( mTargetChainLength == 0 )
return false;
GFXTextureTargetRef binTarget = _getTextureTarget(mTargetChainIdx);
if( binTarget.isNull() )
return false;
// Attach active depth target texture
binTarget->attachTexture(GFXTextureTarget::DepthStencil, getRenderPass()->getDepthTargetTexture());
// Preserve contents
if(preserve)
GFX->getActiveRenderTarget()->preserve();
GFX->pushActiveRenderTarget();
GFX->setActiveRenderTarget(binTarget);
GFX->setViewport( mNamedTarget.getViewport() );
#ifndef TORQUE_SHIPPING
m_NeedsOnPostRender = true;
#endif
return true;
}
void RenderTexTargetBinManager::_onPostRender()
{
PROFILE_SCOPE(RenderTexTargetBinManager_onPostRender);
#ifndef TORQUE_SHIPPING
m_NeedsOnPostRender = false;
#endif
GFXTextureTargetRef binTarget = _getTextureTarget(mTargetChainIdx);
binTarget->resolve();
GFX->popActiveRenderTarget();
for ( U32 i=0; i < mNumRenderTargets; i++ )
mNamedTarget.setTexture( i, mTargetChainTextures[mTargetChainIdx][i] );
}