Torque3D/Templates/BaseGame/game/tools/navEditor
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
..
images Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CreateNewNavMeshDlg.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CreateNewNavMeshDlg.gui Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
done.wav Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
ENavEditorSettingsPage.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
main.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
navEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
NavEditorConsoleDlg.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorConsoleDlg.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
NavEditorGui, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorGui.gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
NavEditorSettingsTab.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
NavEditorToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
NavEditorToolbar.gui Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00