Torque3D/Templates/BaseGame/game/tools/gui
Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox
Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
2021-08-06 01:06:36 -05:00
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fieldTypes Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
images Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
messageBoxes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assimpImport.ed.gui Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assimpImport.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
AssimpImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaImport.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
ColladaImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colorPicker.ed.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
ColorPickerDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CubemapEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cubemapEditor.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
cursors.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
EditorLoadingGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorLoadingGui.gui Implements shape preview caching for shape assets 2021-01-27 01:54:26 -06:00
EditorSettingsWindow,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorSettingsWindow.ed.gui From @rextimmy was missing the stateblock handling for the Transparency mode Sub 2019-11-19 01:25:24 -06:00
editorSettingsWindow.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
fileDialogBase.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
guiDialogs.ed.tscript Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
GuiEaseEditDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
GuiEaseEditDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
guiObjectInspector.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
guiObjectInspector.ed.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
materialSelector.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
MaterialSelectorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
objectSelection.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
openFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postFxEditor.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
postFxEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
profilerGraph.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
profilerGraph.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ProfilerGraphGui.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
profiles.ed.tscript Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
RenderTargetVisualizer.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
renderTargetVisualizer.ed.gui Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
renderTargetVisualizer.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
saveChangesMBDlg.ed.gui Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
saveFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ScriptEditorDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scriptEditorDlg.ed.gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
simViewDlg, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
simViewDlg.ed.gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
uvEditor.ed.gui Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
UVEditorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00