Torque3D/Engine/source/windowManager/mac/macWindowManager.h
2012-09-19 11:15:01 -04:00

130 lines
4.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MACWINDOWMANAGER_H_
#define _MACWINDOWMANAGER_H_
#include "windowManager/platformWindowMgr.h"
#include "core/util/tVector.h"
class MacWindow;
class MacWindowManager : public PlatformWindowManager
{
private:
typedef VectorPtr<MacWindow*> WindowList;
WindowList mWindowList;
U32 mFadeToken;
Delegate<bool(void)> mNotifyShutdownDelegate;
public:
MacWindowManager();
~MacWindowManager();
virtual void setParentWindow(void* newParent) {
}
/// Get the parent window
virtual void* getParentWindow()
{
return NULL;
}
virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
/// @name Desktop Queries
/// @{
/// Return the extents in window coordinates of the primary desktop
/// area. On a single monitor system this is just the display extents.
/// On a multi-monitor system this is the primary monitor (which Torque should
/// launch on).
virtual RectI getPrimaryDesktopArea();
/// Populate a vector with all monitors and their extents in window space.
virtual void getMonitorRegions(Vector<RectI> &regions);
/// Retrieve the currently set desktop bit depth
/// @return The current desktop bit depth, or -1 if an error occurred
virtual S32 getDesktopBitDepth();
/// Retrieve the currently set desktop resolution
/// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred
virtual Point2I getDesktopResolution();
/// @}
/// @name Window Lookup
/// @{
/// Get the number of Window's in this system
virtual S32 getWindowCount();
/// Populate a list with references to all the windows created from this manager.
virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
/// Get a window from a device ID.
///
/// @return The window associated with the specified ID, or NULL if no
/// match was found.
virtual PlatformWindow *getWindowById(WindowId id);
virtual PlatformWindow *getFirstWindow();
virtual PlatformWindow* getFocusedWindow();
/// During full-screen toggles we want to suppress ugly transition states,
/// which we do (on Win32) by showing and hiding a full-monitor black window.
///
/// This method cues the appearance of that window ("lowering the curtain").
virtual void lowerCurtain();
/// @see lowerCurtain
///
/// This method removes the curtain window.
virtual void raiseCurtain();
/// @}
/// @name Command Line Usage
/// @{
/// Process command line arguments sent to this window manager
/// to manipulate it's windows.
virtual void _processCmdLineArgs(const S32 argc, const char **argv);
/// @}
// static MacWindowManager* get() { return (MacWindowManager*)PlatformWindowManager::get(); }
void _addWindow(MacWindow* window);
void _removeWindow(MacWindow* window);
void _onAppSignal(WindowId wnd, S32 event);
bool onShutdown();
bool canWindowGainFocus(MacWindow* window);
private:
bool mIsShuttingDown;
};
#endif