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cubeLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cubeLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dualParaboloidLightShadowMap.cpp
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Reduce innecesary changes on Render Target textures.
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2014-11-08 18:34:21 +01:00 |
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dualParaboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightShadowMap.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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lightShadowMap.h
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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paraboloidLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pssmLightShadowMap.cpp
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uninitialized variables-lighting
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2020-05-11 15:07:21 -05:00 |
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pssmLightShadowMap.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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shadowCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapManager.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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shadowMapManager.h
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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shadowMapPass.cpp
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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shadowMapPass.h
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uninitialized variables-lighting
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2020-05-11 15:07:21 -05:00 |
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shadowMatHook.cpp
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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shadowMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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singleLightShadowMap.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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singleLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |